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CCameraManager imps

This commit is contained in:
2016-10-31 15:56:44 -07:00
parent 5bbfd3bec9
commit d733dce1cf
17 changed files with 253 additions and 94 deletions

View File

@@ -7,14 +7,25 @@
#include "Input/CRumbleManager.hpp"
#include "World/CScriptWater.hpp"
#include "World/CPlayer.hpp"
#include "World/CScriptWater.hpp"
#include "CPlayerState.hpp"
#include "GameGlobalObjects.hpp"
#include "Graphics/CGraphics.hpp"
#include "CObjectList.hpp"
namespace urde
{
float CCameraManager::sAspect = 1.42f;
float CCameraManager::sFarPlane = 750.f;
float CCameraManager::sNearPlane = 0.2f;
float CCameraManager::sFirstPersonFOV = 55.f;
float CCameraManager::sThirdPersonFOV = 60.f;
CCameraManager::CCameraManager(TUniqueId curCameraId) : x0_curCameraId(curCameraId)
{
CSfxManager::AddListener(CSfxManager::ESfxChannels::One, zeus::CVector3f::skZero, zeus::CVector3f::skZero,
{1.f, 0.f, 0.f}, {0.f, 0.f, 1.f}, 50.f, 50.f, 1000.f, 1, 0x7f);
sAspect = float(gViewport.x8_width / gViewport.xc_height);
sFirstPersonFOV = g_tweakGame->GetFirstPersonFOV();
}
zeus::CVector3f CCameraManager::GetGlobalCameraTranslation(const CStateManager& stateMgr) const
@@ -61,6 +72,13 @@ void CCameraManager::SetInsideFluid(bool val, TUniqueId fluidId)
void CCameraManager::Update(float dt, CStateManager& stateMgr)
{
sub800097AC(dt, stateMgr);
ThinkCameras(dt, stateMgr);
UpdateListener(stateMgr);
UpdateRumble(dt, stateMgr);
UpdateFog(dt, stateMgr);
#if 0
const CGameCamera* camera = GetCurrentCamera(stateMgr);
zeus::CVector3f heading = camera->GetTransform().basis * zeus::CVector3f{0.f, 1.f, 0.f};
CSfxManager::UpdateListener(camera->GetTransform().origin, zeus::CVector3f::skZero, heading, {0.f, 0.f, 1.f}, 0x7f);
@@ -79,15 +97,15 @@ void CCameraManager::Update(float dt, CStateManager& stateMgr)
if (x18_shakers.size())
{
if (!x86_25_rumbling || x86_24_)
if (!xa0_25_rumbling || xa0_24_)
{
stateMgr.GetRumbleManager().Rumble(ERumbleFxId::Seven, stateMgr, ERumblePriority::Two);
x86_25_rumbling = true;
xa0_25_rumbling = true;
}
}
else
{
x86_25_rumbling = false;
xa0_25_rumbling = false;
if (x84_rumbleId != -1)
{
stateMgr.GetRumbleManager().StopRumble(x84_rumbleId);
@@ -107,16 +125,17 @@ void CCameraManager::Update(float dt, CStateManager& stateMgr)
stateMgr.GetCameraFilterPass(4).SetFilter(CCameraFilterPass::EFilterType::Multiply,
CCameraFilterPass::EFilterShape::Fullscreen, 0.f, tmpColor, -1);
}
x86_26_inWater = true;
xa0_26_inWater = true;
}
else
{
x86_26_inWater = false;
xa0_26_inWater = false;
x3c_fog.DisableFog();
stateMgr.GetCameraFilterPass(4).DisableFilter(dt);
}
x3c_fog.Update(dt);
#endif
}
CGameCamera* CCameraManager::GetCurrentCamera(CStateManager& stateMgr) const
@@ -138,6 +157,61 @@ float CCameraManager::sub80009148() const
1.f);
}
void CCameraManager::sub800097AC(float, CStateManager& mgr)
{
}
void CCameraManager::ThinkCameras(float dt, CStateManager& mgr)
{
CGameCameraList gcList = mgr.GetCameraObjectList();
for (CEntity* ent : gcList)
{
CGameCamera* gc = dynamic_cast<CGameCamera*>(ent);
if (gc)
{
gc->Think(dt, mgr);
gc->UpdatePerspective(dt);
}
}
if (IsInCinematicCamera())
return;
TUniqueId camId = GetLastCameraId();
const CGameCamera* cam = dynamic_cast<const CGameCamera*>(mgr.GetObjectById(camId));
if (cam)
x3bc_curFov = cam->GetFov();
}
void CCameraManager::UpdateFog(float, CStateManager&)
{
}
void CCameraManager::UpdateRumble(float, CStateManager&)
{
}
void CCameraManager::UpdateListener(CStateManager& mgr)
{
const zeus::CTransform xf = GetCurrentCameraTransform(mgr);
CSfxManager::UpdateListener(xf.origin, zeus::CVector3f::skZero, xf.frontVector(), xf.upVector(), 127);
}
float CCameraManager::CalculateFogDensity(CStateManager& mgr, const CScriptWater* water)
{
float f31 = 1.f /* 1.f - water->x1b4_->x40_; */;
float f1 = 0;
if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GravitySuit))
f1 = (g_tweakPlayer->GetX54() * g_tweakPlayer->GetX50()) + f31;
else
f1 = (g_tweakPlayer->GetX5C() * g_tweakPlayer->GetX58()) + f31;
return f1 * x94_;
}
void CCameraManager::ResetCameras(CStateManager& mgr)
{
zeus::CTransform xf = mgr.GetPlayer().CreateTransformFromMovementDirection();