CCameraManager imps

This commit is contained in:
Phillip Stephens 2016-10-31 15:56:44 -07:00
parent 5bbfd3bec9
commit d733dce1cf
17 changed files with 253 additions and 94 deletions

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@ -9,6 +9,7 @@ namespace DataSpec
struct ITweakGame : BigYAML struct ITweakGame : BigYAML
{ {
virtual const std::string& GetWorldPrefix() const=0; virtual const std::string& GetWorldPrefix() const=0;
virtual float GetFirstPersonFOV() const =0;
}; };
} }

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@ -9,24 +9,28 @@ namespace DataSpec
struct ITweakPlayer : BigYAML struct ITweakPlayer : BigYAML
{ {
virtual float GetX50() const=0;
virtual float GetX54() const=0;
virtual float GetX58() const=0;
virtual float GetX5C() const=0;
virtual float GetPlayerHeight() const=0; // x26c virtual float GetPlayerHeight() const=0; // x26c
virtual float GetPlayerXYHalfExtent() const=0; // x270 virtual float GetPlayerXYHalfExtent() const=0; // x270
virtual float GetPlayerSomething1() const=0; // x274 virtual bool GetX228_24() const=0; // x228_24
virtual float GetPlayerSomething2() const=0; // x278 virtual float GetX274() const=0; // x274
virtual float GetPlayerSomething3() const=0; // x27c virtual float GetX278() const=0; // x278
virtual float GetPlayerSomething4() const=0; // x134 virtual float GetX27C() const=0; // x27c
virtual bool GetPlayerSomething5() const=0; // x228_24 virtual float GetX124() const=0; // x134
virtual float GetPlayerSomething6() const=0; // x288 virtual float GetX288() const=0; // x288
virtual float GetPlayerSomething7() const=0; // x28c virtual float GetX28c() const=0; // x28c
virtual float GetPlayerSomething8() const=0; // x290 virtual float GetX290() const=0; // x290
virtual float GetPlayerSomething9() const=0; // x294 virtual float GetX294() const=0; // x294
virtual float GetPlayerSomething10() const=0; // x298 virtual float GetX298() const=0; // x298
virtual float GetPlayerSomething11() const=0; // x29c virtual float GetX29C() const=0; // x29c
virtual float GetPlayerSomething12() const=0; // x280 virtual float GetX280() const=0; // x280
virtual float GetPlayerSomething13() const=0; // x2b0 virtual float GetX2B0() const=0; // x2b0
virtual float GetPlayerSomething14() const=0; // x184 virtual float GetX184() const=0; // x184
virtual float GetPlayerSomething15() const=0; // x138 virtual float GetX138() const=0; // x138
virtual float GetPlayerSomething16() const=0; // x14c virtual float GetX14C() const=0; // x14c
virtual float GetLeftLogicalThreshold() const=0; virtual float GetLeftLogicalThreshold() const=0;
virtual float GetRightLogicalThreshold() const=0; virtual float GetRightLogicalThreshold() const=0;
}; };

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@ -36,6 +36,7 @@ struct CTweakGame : ITweakGame
Value<float> x68_hardmodeWeaponMult; Value<float> x68_hardmodeWeaponMult;
virtual const std::string& GetWorldPrefix() const { return x4_worldPrefix; } virtual const std::string& GetWorldPrefix() const { return x4_worldPrefix; }
virtual float GetFirstPersonFOV() const { return x24_fov; }
CTweakGame(athena::io::IStreamReader& in) { this->read(in); x2b_unknown4 = false; } CTweakGame(athena::io::IStreamReader& in) { this->read(in); x2b_unknown4 = false; }
}; };
} }

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@ -175,24 +175,28 @@ struct CTweakPlayer : ITweakPlayer
Value<float> x300_; Value<float> x300_;
Value<float> x304_; Value<float> x304_;
Value<float> x308_; Value<float> x308_;
float GetX50() const { return x44_[3]; }
float GetX54() const { return x44_[4]; }
float GetX58() const { return x44_[5]; }
float GetX5C() const { return x44_[6]; }
float GetPlayerHeight() const { return x26c_playerHeight; } float GetPlayerHeight() const { return x26c_playerHeight; }
float GetPlayerXYHalfExtent() const { return x270_playerXYHalfExtent; } float GetPlayerXYHalfExtent() const { return x270_playerXYHalfExtent; }
float GetPlayerSomething1() const { return x274_; } float GetX274() const { return x274_; }
float GetPlayerSomething2() const { return x278_; } float GetX278() const { return x278_; }
float GetPlayerSomething3() const { return x27c_; } float GetX27C() const { return x27c_; }
float GetPlayerSomething4() const { return x134_; } float GetX124() const { return x134_; }
bool GetPlayerSomething5() const { return x228_24_; } bool GetX228_24() const { return x228_24_; }
float GetPlayerSomething6() const { return x288_; } float GetX288() const { return x288_; }
float GetPlayerSomething7() const { return x28c_; } float GetX28c() const { return x28c_; }
float GetPlayerSomething8() const { return x290_; } float GetX290() const { return x290_; }
float GetPlayerSomething9() const { return x294_; } float GetX294() const { return x294_; }
float GetPlayerSomething10() const { return x298_; } float GetX298() const { return x298_; }
float GetPlayerSomething11() const { return x29c_; } float GetX29C() const { return x29c_; }
float GetPlayerSomething12() const { return x280_; } float GetX280() const { return x280_; }
float GetPlayerSomething13() const { return x2b0_; } float GetX2B0() const { return x2b0_; }
float GetPlayerSomething14() const { return x184_; } float GetX184() const { return x184_; }
float GetPlayerSomething15() const { return x138_; } float GetX138() const { return x138_; }
float GetPlayerSomething16() const { return x14c_; } float GetX14C() const { return x14c_; }
float GetLeftLogicalThreshold() const {return x150_leftDiv;} float GetLeftLogicalThreshold() const {return x150_leftDiv;}
float GetRightLogicalThreshold() const {return x154_rightDiv;} float GetRightLogicalThreshold() const {return x154_rightDiv;}
CTweakPlayer() = default; CTweakPlayer() = default;

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@ -624,9 +624,9 @@ void CStateManager::CreateStandardGameObjects()
{ {
float height = g_tweakPlayer->GetPlayerHeight(); float height = g_tweakPlayer->GetPlayerHeight();
float xyHe = g_tweakPlayer->GetPlayerXYHalfExtent(); float xyHe = g_tweakPlayer->GetPlayerXYHalfExtent();
float unk1 = g_tweakPlayer->GetPlayerSomething1(); float unk1 = g_tweakPlayer->GetX274();
float unk2 = g_tweakPlayer->GetPlayerSomething2(); float unk2 = g_tweakPlayer->GetX278();
float unk3 = g_tweakPlayer->GetPlayerSomething3(); float unk3 = g_tweakPlayer->GetX27C();
zeus::CAABox pBounds = {{-xyHe, -xyHe, 0.f}, {xyHe, xyHe, height}}; zeus::CAABox pBounds = {{-xyHe, -xyHe, 0.f}, {xyHe, xyHe, height}};
auto q = zeus::CQuaternion::fromAxisAngle(zeus::CVector3f{0.f, 0.f, 1.f}, zeus::degToRad(129.6f)); auto q = zeus::CQuaternion::fromAxisAngle(zeus::CVector3f{0.f, 0.f, 1.f}, zeus::degToRad(129.6f));
x84c_player.reset(new CPlayer(AllocateUniqueId(), zeus::CTransform(q), pBounds, 0, x84c_player.reset(new CPlayer(AllocateUniqueId(), zeus::CTransform(q), pBounds, 0,

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@ -7,14 +7,25 @@
#include "Input/CRumbleManager.hpp" #include "Input/CRumbleManager.hpp"
#include "World/CScriptWater.hpp" #include "World/CScriptWater.hpp"
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"
#include "World/CScriptWater.hpp"
#include "CPlayerState.hpp"
#include "GameGlobalObjects.hpp"
#include "Graphics/CGraphics.hpp"
#include "CObjectList.hpp"
namespace urde namespace urde
{ {
float CCameraManager::sAspect = 1.42f;
float CCameraManager::sFarPlane = 750.f;
float CCameraManager::sNearPlane = 0.2f;
float CCameraManager::sFirstPersonFOV = 55.f;
float CCameraManager::sThirdPersonFOV = 60.f;
CCameraManager::CCameraManager(TUniqueId curCameraId) : x0_curCameraId(curCameraId) CCameraManager::CCameraManager(TUniqueId curCameraId) : x0_curCameraId(curCameraId)
{ {
CSfxManager::AddListener(CSfxManager::ESfxChannels::One, zeus::CVector3f::skZero, zeus::CVector3f::skZero, CSfxManager::AddListener(CSfxManager::ESfxChannels::One, zeus::CVector3f::skZero, zeus::CVector3f::skZero,
{1.f, 0.f, 0.f}, {0.f, 0.f, 1.f}, 50.f, 50.f, 1000.f, 1, 0x7f); {1.f, 0.f, 0.f}, {0.f, 0.f, 1.f}, 50.f, 50.f, 1000.f, 1, 0x7f);
sAspect = float(gViewport.x8_width / gViewport.xc_height);
sFirstPersonFOV = g_tweakGame->GetFirstPersonFOV();
} }
zeus::CVector3f CCameraManager::GetGlobalCameraTranslation(const CStateManager& stateMgr) const zeus::CVector3f CCameraManager::GetGlobalCameraTranslation(const CStateManager& stateMgr) const
@ -61,6 +72,13 @@ void CCameraManager::SetInsideFluid(bool val, TUniqueId fluidId)
void CCameraManager::Update(float dt, CStateManager& stateMgr) void CCameraManager::Update(float dt, CStateManager& stateMgr)
{ {
sub800097AC(dt, stateMgr);
ThinkCameras(dt, stateMgr);
UpdateListener(stateMgr);
UpdateRumble(dt, stateMgr);
UpdateFog(dt, stateMgr);
#if 0
const CGameCamera* camera = GetCurrentCamera(stateMgr); const CGameCamera* camera = GetCurrentCamera(stateMgr);
zeus::CVector3f heading = camera->GetTransform().basis * zeus::CVector3f{0.f, 1.f, 0.f}; zeus::CVector3f heading = camera->GetTransform().basis * zeus::CVector3f{0.f, 1.f, 0.f};
CSfxManager::UpdateListener(camera->GetTransform().origin, zeus::CVector3f::skZero, heading, {0.f, 0.f, 1.f}, 0x7f); CSfxManager::UpdateListener(camera->GetTransform().origin, zeus::CVector3f::skZero, heading, {0.f, 0.f, 1.f}, 0x7f);
@ -79,15 +97,15 @@ void CCameraManager::Update(float dt, CStateManager& stateMgr)
if (x18_shakers.size()) if (x18_shakers.size())
{ {
if (!x86_25_rumbling || x86_24_) if (!xa0_25_rumbling || xa0_24_)
{ {
stateMgr.GetRumbleManager().Rumble(ERumbleFxId::Seven, stateMgr, ERumblePriority::Two); stateMgr.GetRumbleManager().Rumble(ERumbleFxId::Seven, stateMgr, ERumblePriority::Two);
x86_25_rumbling = true; xa0_25_rumbling = true;
} }
} }
else else
{ {
x86_25_rumbling = false; xa0_25_rumbling = false;
if (x84_rumbleId != -1) if (x84_rumbleId != -1)
{ {
stateMgr.GetRumbleManager().StopRumble(x84_rumbleId); stateMgr.GetRumbleManager().StopRumble(x84_rumbleId);
@ -107,16 +125,17 @@ void CCameraManager::Update(float dt, CStateManager& stateMgr)
stateMgr.GetCameraFilterPass(4).SetFilter(CCameraFilterPass::EFilterType::Multiply, stateMgr.GetCameraFilterPass(4).SetFilter(CCameraFilterPass::EFilterType::Multiply,
CCameraFilterPass::EFilterShape::Fullscreen, 0.f, tmpColor, -1); CCameraFilterPass::EFilterShape::Fullscreen, 0.f, tmpColor, -1);
} }
x86_26_inWater = true; xa0_26_inWater = true;
} }
else else
{ {
x86_26_inWater = false; xa0_26_inWater = false;
x3c_fog.DisableFog(); x3c_fog.DisableFog();
stateMgr.GetCameraFilterPass(4).DisableFilter(dt); stateMgr.GetCameraFilterPass(4).DisableFilter(dt);
} }
x3c_fog.Update(dt); x3c_fog.Update(dt);
#endif
} }
CGameCamera* CCameraManager::GetCurrentCamera(CStateManager& stateMgr) const CGameCamera* CCameraManager::GetCurrentCamera(CStateManager& stateMgr) const
@ -138,6 +157,61 @@ float CCameraManager::sub80009148() const
1.f); 1.f);
} }
void CCameraManager::sub800097AC(float, CStateManager& mgr)
{
}
void CCameraManager::ThinkCameras(float dt, CStateManager& mgr)
{
CGameCameraList gcList = mgr.GetCameraObjectList();
for (CEntity* ent : gcList)
{
CGameCamera* gc = dynamic_cast<CGameCamera*>(ent);
if (gc)
{
gc->Think(dt, mgr);
gc->UpdatePerspective(dt);
}
}
if (IsInCinematicCamera())
return;
TUniqueId camId = GetLastCameraId();
const CGameCamera* cam = dynamic_cast<const CGameCamera*>(mgr.GetObjectById(camId));
if (cam)
x3bc_curFov = cam->GetFov();
}
void CCameraManager::UpdateFog(float, CStateManager&)
{
}
void CCameraManager::UpdateRumble(float, CStateManager&)
{
}
void CCameraManager::UpdateListener(CStateManager& mgr)
{
const zeus::CTransform xf = GetCurrentCameraTransform(mgr);
CSfxManager::UpdateListener(xf.origin, zeus::CVector3f::skZero, xf.frontVector(), xf.upVector(), 127);
}
float CCameraManager::CalculateFogDensity(CStateManager& mgr, const CScriptWater* water)
{
float f31 = 1.f /* 1.f - water->x1b4_->x40_; */;
float f1 = 0;
if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GravitySuit))
f1 = (g_tweakPlayer->GetX54() * g_tweakPlayer->GetX50()) + f31;
else
f1 = (g_tweakPlayer->GetX5C() * g_tweakPlayer->GetX58()) + f31;
return f1 * x94_;
}
void CCameraManager::ResetCameras(CStateManager& mgr) void CCameraManager::ResetCameras(CStateManager& mgr)
{ {
zeus::CTransform xf = mgr.GetPlayer().CreateTransformFromMovementDirection(); zeus::CTransform xf = mgr.GetPlayer().CreateTransformFromMovementDirection();

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@ -12,9 +12,15 @@ class CBallCamera;
class CStateManager; class CStateManager;
class CGameCamera; class CGameCamera;
class CCameraShakeData; class CCameraShakeData;
class CScriptWater;
class CCameraManager class CCameraManager
{ {
static float sAspect;
static float sFarPlane;
static float sNearPlane;
static float sFirstPersonFOV;
static float sThirdPersonFOV;
TUniqueId x0_curCameraId; TUniqueId x0_curCameraId;
std::vector<TUniqueId> x4_cineCameras; std::vector<TUniqueId> x4_cineCameras;
std::list<CCameraShakeData> x18_shakers; std::list<CCameraShakeData> x18_shakers;
@ -26,26 +32,44 @@ class CCameraManager
CFirstPersonCamera* x7c_fpCamera = nullptr; CFirstPersonCamera* x7c_fpCamera = nullptr;
CBallCamera* x80_ballCamera = nullptr; CBallCamera* x80_ballCamera = nullptr;
s16 x84_rumbleId = -1; s16 x84_rumbleId = -1;
float x94_;
union union
{ {
struct struct
{ {
bool x86_24_ : 1; bool xa0_24_ : 1;
bool x86_25_rumbling : 1; bool xa0_25_rumbling : 1;
bool x86_26_inWater : 1; bool xa0_26_inWater : 1;
}; };
u8 _dummy = 0; u8 _dummy1 = 0;
}; };
TUniqueId xa2_ = kInvalidUniqueId;
TUniqueId xa4_ = kInvalidUniqueId;
TUniqueId xa6_ = kInvalidUniqueId;
u32 xa8_ = 1000;
u32 xac_ = 0;
union
{
struct
{
bool x3b8_24_ : 1;
bool x3b8_25_ : 1;
};
u8 _dummy2;
};
float x3bc_curFov = 60.f;
public: public:
CCameraManager(TUniqueId curCameraId=kInvalidUniqueId); CCameraManager(TUniqueId curCameraId=kInvalidUniqueId);
static float DefaultAspect() {return 1.42f;} static float Aspect() {return sAspect;}
static float DefaultFarPlane() {return 750.0f;} static float FarPlane() {return sFarPlane;}
static float DefaultNearPlane() {return 0.2f;} static float NearPlane() {return sNearPlane;}
static float DefaultFirstPersonFOV() {return 55.0f;} static float FirstPersonFOV() {return sFirstPersonFOV;}
static float DefaultThirdPersonFOV() {return 60.0f;} static float ThirdPersonFOV() {return sThirdPersonFOV;}
void ResetCameras(CStateManager& mgr); void ResetCameras(CStateManager& mgr);
void SetSpecialCameras(CFirstPersonCamera& fp, CBallCamera& ball); void SetSpecialCameras(CFirstPersonCamera& fp, CBallCamera& ball);
@ -66,6 +90,12 @@ public:
return x4_cineCameras.back(); return x4_cineCameras.back();
return x0_curCameraId; return x0_curCameraId;
} }
TUniqueId GetLastCameraId() const
{
if (x4_cineCameras.size())
return x4_cineCameras.back();
return kInvalidUniqueId;
}
CFirstPersonCamera* GetFirstPersonCamera() { return x7c_fpCamera; } CFirstPersonCamera* GetFirstPersonCamera() { return x7c_fpCamera; }
CBallCamera* GetBallCamera() { return x80_ballCamera; } CBallCamera* GetBallCamera() { return x80_ballCamera; }
@ -73,6 +103,14 @@ public:
CGameArea::CAreaFog Fog() { return x3c_fog; } CGameArea::CAreaFog Fog() { return x3c_fog; }
float sub80009148() const; float sub80009148() const;
void sub800097AC(float, CStateManager&);
void ThinkCameras(float, CStateManager&);
void UpdateFog(float, CStateManager&);
void UpdateRumble(float, CStateManager&);
void UpdateListener(CStateManager&);
float CalculateFogDensity(CStateManager&, const CScriptWater*);
}; };
} }

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@ -75,13 +75,13 @@ void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt)
if (player->x3dc_) if (player->x3dc_)
{ {
float angle = player->x3ec_; float angle = player->x3ec_;
if (std::fabs(player->x3ec_) > (g_tweakPlayer->GetPlayerSomething4() - std::fabs(x1c0_))) if (std::fabs(player->x3ec_) > (g_tweakPlayer->GetX124() - std::fabs(x1c0_)))
angle = (player->x3ec_ > -0.f ? -1.f : 1.f); angle = (player->x3ec_ > -0.f ? -1.f : 1.f);
zeus::CVector3f vec; zeus::CVector3f vec;
vec.z = std::sin(angle); vec.z = std::sin(angle);
vec.y = std::cos(-player->x3e4_) * std::cos(angle); vec.y = std::cos(-player->x3e4_) * std::cos(angle);
vec.x = std::sin(-player->x3e4_) * std::cos(angle); vec.x = std::sin(-player->x3e4_) * std::cos(angle);
if (g_tweakPlayer->GetPlayerSomething5() && !zeus::close_enough(vec, zeus::CVector3f::skZero)) if (g_tweakPlayer->GetX228_24() && !zeus::close_enough(vec, zeus::CVector3f::skZero))
vec.normalize(); vec.normalize();
rVec = zeus::CQuaternion::lookAt({0.f, 1.f, 0.f}, rVec, zeus::CRelAngle::FromDegrees(360.f)).transform(vec); rVec = zeus::CQuaternion::lookAt({0.f, 1.f, 0.f}, rVec, zeus::CRelAngle::FromDegrees(360.f)).transform(vec);
@ -112,10 +112,10 @@ void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt)
{ {
if (player->x294_ > 0.f) if (player->x294_ > 0.f)
{ {
float angle = zeus::clamp(0.f, (player->x294_ - g_tweakPlayer->GetPlayerSomething6()) / float angle = zeus::clamp(0.f, (player->x294_ - g_tweakPlayer->GetX288()) /
g_tweakPlayer->GetPlayerSomething7(), g_tweakPlayer->GetX28c(),
1.f) * 1.f) *
g_tweakPlayer->GetPlayerSomething8(); g_tweakPlayer->GetX290();
angle += x1c0_; angle += x1c0_;
rVec.x = 0.f; rVec.x = 0.f;
rVec.y = std::cos(angle); rVec.y = std::cos(angle);
@ -125,10 +125,10 @@ void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt)
} }
else if (player->x29c_ > 0.f) else if (player->x29c_ > 0.f)
{ {
float angle = zeus::clamp(0.f, (player->x29c_ - g_tweakPlayer->GetPlayerSomething9()) / float angle = zeus::clamp(0.f, (player->x29c_ - g_tweakPlayer->GetX294()) /
g_tweakPlayer->GetPlayerSomething10(), g_tweakPlayer->GetX298(),
1.f) * 1.f) *
g_tweakPlayer->GetPlayerSomething11(); g_tweakPlayer->GetX29C();
rVec.x = 0.f; rVec.x = 0.f;
rVec.y = std::cos(angle); rVec.y = std::cos(angle);
rVec.z = -std::sin(angle); rVec.z = -std::sin(angle);
@ -152,7 +152,7 @@ void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt)
if (gunFrontVec.canBeNormalized()) if (gunFrontVec.canBeNormalized())
gunFrontVec.normalize(); gunFrontVec.normalize();
float scaledDt = (dt * g_tweakPlayer->GetPlayerSomething14()); float scaledDt = (dt * g_tweakPlayer->GetX184());
float angle = gunFrontVec.dot(rVec); float angle = gunFrontVec.dot(rVec);
if (std::fabs(angle) > 1.f) if (std::fabs(angle) > 1.f)
angle = (angle > -0.f ? -1.f : 1.f); angle = (angle > -0.f ? -1.f : 1.f);
@ -183,7 +183,7 @@ void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt)
/* BUG: This is exactly what the runtime is doing, should we restore the intended behavior? */ /* BUG: This is exactly what the runtime is doing, should we restore the intended behavior? */
float angle = gunFrontVec.dot(rVec); float angle = gunFrontVec.dot(rVec);
float sdt = dt * g_tweakPlayer->GetPlayerSomething13(); float sdt = dt * g_tweakPlayer->GetX2B0();
if (std::fabs(angle) > 1.0f) if (std::fabs(angle) > 1.0f)
angle = (angle > -0.f ? -1.f : 1.f); angle = (angle > -0.f ? -1.f : 1.f);
@ -194,17 +194,17 @@ void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt)
} }
else if (player->x304_ == 2 || player->x304_ == 3) else if (player->x304_ == 2 || player->x304_ == 3)
{ {
dt *= g_tweakPlayer->GetPlayerSomething14(); dt *= g_tweakPlayer->GetX184();
CalculateGunFollowOrientationAndTransform(gunXf, qGun, dt, rVec); CalculateGunFollowOrientationAndTransform(gunXf, qGun, dt, rVec);
} }
else if (player->x304_ == 5) else if (player->x304_ == 5)
{ {
dt *= g_tweakPlayer->GetPlayerSomething13(); dt *= g_tweakPlayer->GetX2B0();
CalculateGunFollowOrientationAndTransform(gunXf, qGun, dt, rVec); CalculateGunFollowOrientationAndTransform(gunXf, qGun, dt, rVec);
} }
else else
{ {
dt *= g_tweakPlayer->GetPlayerSomething12(); dt *= g_tweakPlayer->GetX280();
CalculateGunFollowOrientationAndTransform(gunXf, qGun, dt, rVec); CalculateGunFollowOrientationAndTransform(gunXf, qGun, dt, rVec);
} }
} }
@ -227,9 +227,9 @@ void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt)
float angle = gunFront.dot(rVec); float angle = gunFront.dot(rVec);
if (std::fabs(angle) > 1.f) if (std::fabs(angle) > 1.f)
angle = (angle > -0.f ? -1.f : 1.f); angle = (angle > -0.f ? -1.f : 1.f);
float sdt = dt * g_tweakPlayer->GetPlayerSomething15(); float sdt = dt * g_tweakPlayer->GetX138();
qGun = zeus::CQuaternion::lookAt( qGun = zeus::CQuaternion::lookAt(
rVec, gunFront, sdt * zeus::clamp(0.f, g_tweakPlayer->GetPlayerSomething16() * (std::acos(angle) / sdt), 1.f)); rVec, gunFront, sdt * zeus::clamp(0.f, g_tweakPlayer->GetX14C() * (std::acos(angle) / sdt), 1.f));
} }
zeus::CTransform bobXf = player->GetCameraBob()->GetCameraBobTransformation(); zeus::CTransform bobXf = player->GetCameraBob()->GetCameraBobTransformation();

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@ -13,7 +13,7 @@ CGameCamera::CGameCamera(TUniqueId uid, bool active, const std::string& name, co
CActorParameters::None(), kInvalidUniqueId) CActorParameters::None(), kInvalidUniqueId)
, xe8_watchedObject(uid2) , xe8_watchedObject(uid2)
, x12c_(xf) , x12c_(xf)
, x15c_fov(fovy) , x15c_currentFov(fovy)
, x160_znear(znear) , x160_znear(znear)
, x164_zfar(zfar) , x164_zfar(zfar)
, x168_aspect(aspect) , x168_aspect(aspect)
@ -21,7 +21,7 @@ CGameCamera::CGameCamera(TUniqueId uid, bool active, const std::string& name, co
, x170_24_perspDirty(true) , x170_24_perspDirty(true)
, x170_25_disablesInput(b1) , x170_25_disablesInput(b1)
, x180_(fovy) , x180_(fovy)
, x184_(fovy) , x184_fov(fovy)
{ {
xe7_29_ = false; xe7_29_ = false;
@ -54,7 +54,7 @@ zeus::CMatrix4f CGameCamera::GetPerspectiveMatrix() const
if (x170_24_perspDirty) if (x170_24_perspDirty)
{ {
const_cast<CGameCamera*>(this)->xec_perspectiveMatrix = const_cast<CGameCamera*>(this)->xec_perspectiveMatrix =
CGraphics::CalculatePerspectiveMatrix(x15c_fov, x168_aspect, x160_znear, x164_zfar, false); CGraphics::CalculatePerspectiveMatrix(x15c_currentFov, x168_aspect, x160_znear, x164_zfar, false);
const_cast<CGameCamera*>(this)->x170_24_perspDirty = false; const_cast<CGameCamera*>(this)->x170_24_perspDirty = false;
} }
@ -108,40 +108,40 @@ float CGameCamera::GetAspectRatio() const { return x168_aspect; }
TUniqueId CGameCamera::GetWatchedObject() const { return xe8_watchedObject; } TUniqueId CGameCamera::GetWatchedObject() const { return xe8_watchedObject; }
float CGameCamera::GetFov() const { return x15c_fov; } float CGameCamera::GetFov() const { return x15c_currentFov; }
void CGameCamera::sub8005AE3C(float f1) void CGameCamera::UpdatePerspective(float dt)
{ {
if (x174_ > 0.f) if (x174_ > 0.f)
{ {
x174_ -= f1; x174_ -= dt;
return; return;
} }
if (x178_ <= 0.f) if (x178_ <= 0.f)
return; return;
x178_ -= f1; x178_ -= dt;
if (x178_ > 0.f) if (x178_ > 0.f)
{ {
x15c_fov = x184_; x15c_currentFov = x184_fov;
x170_24_perspDirty = true; x170_24_perspDirty = true;
} }
else else
{ {
x15c_fov = zeus::clamp(0.f, (f1 / x17c_), 1.f) + ((x180_ - x184_) * x184_); x15c_currentFov = zeus::clamp(0.f, (dt / x17c_), 1.f) + ((x180_ - x184_fov) * x184_fov);
x170_24_perspDirty = true; x170_24_perspDirty = true;
} }
} }
void CGameCamera::sub8005AF18(float f1, float f2, float f3, float f4) void CGameCamera::sub8005AF18(float f1, float fov, float f3, float f4)
{ {
if (f3 < 0.f) if (f3 < 0.f)
{ {
x15c_fov = f2; x15c_currentFov = fov;
x170_24_perspDirty = true; x170_24_perspDirty = true;
x184_ = f2; x184_fov = fov;
x184_ = x174_ = 0.f; x178_ = x174_ = 0.f;
} }
else else
{ {
@ -149,8 +149,8 @@ void CGameCamera::sub8005AF18(float f1, float f2, float f3, float f4)
x17c_ = f3; x17c_ = f3;
x178_ = f3; x178_ = f3;
x180_ = f1; x180_ = f1;
x184_ = f2; x184_fov = fov;
x15c_fov = f1; x15c_currentFov = f1;
x170_24_perspDirty = true; x170_24_perspDirty = true;
} }
} }
@ -159,7 +159,7 @@ void CGameCamera::sub8005AF88()
{ {
if (x178_ > 0) if (x178_ > 0)
{ {
x15c_fov = x184_; x15c_currentFov = x184_fov;
x170_24_perspDirty = true; x170_24_perspDirty = true;
} }

View File

@ -13,7 +13,7 @@ class CGameCamera : public CActor
TUniqueId xe8_watchedObject; TUniqueId xe8_watchedObject;
zeus::CMatrix4f xec_perspectiveMatrix; zeus::CMatrix4f xec_perspectiveMatrix;
zeus::CTransform x12c_; zeus::CTransform x12c_;
float x15c_fov; float x15c_currentFov;
float x160_znear; float x160_znear;
float x164_zfar; float x164_zfar;
float x168_aspect; float x168_aspect;
@ -30,7 +30,7 @@ class CGameCamera : public CActor
float x178_ = 0.f; float x178_ = 0.f;
float x17c_ = 0.f; float x17c_ = 0.f;
float x180_; float x180_;
float x184_; float x184_fov;
public: public:
CGameCamera(TUniqueId, bool active, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf, CGameCamera(TUniqueId, bool active, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
float fov, float nearz, float farz, float aspect, TUniqueId, bool, u32); float fov, float nearz, float farz, float aspect, TUniqueId, bool, u32);
@ -51,7 +51,7 @@ public:
float GetFov() const; float GetFov() const;
void GetControllerNumber() const; void GetControllerNumber() const;
bool DisablesInput() const; bool DisablesInput() const;
void sub8005AE3C(float); void UpdatePerspective(float);
void sub8005AF18(float, float, float, float); void sub8005AF18(float, float, float, float);
void sub8005AF88(); void sub8005AF88();
}; };

View File

@ -9,10 +9,10 @@ CPathCamera::CPathCamera(TUniqueId uid, const std::string& name, const CEntityIn
float, float, float, float, float, float, float, u32, float, float, float, float, float, float, float, u32,
EInitialSplinePosition) EInitialSplinePosition)
: CGameCamera(uid, active, name, info, xf, : CGameCamera(uid, active, name, info, xf,
CCameraManager::DefaultThirdPersonFOV(), CCameraManager::ThirdPersonFOV(),
CCameraManager::DefaultNearPlane(), CCameraManager::NearPlane(),
CCameraManager::DefaultFarPlane(), CCameraManager::FarPlane(),
CCameraManager::DefaultAspect(), kInvalidUniqueId, 0, 0) CCameraManager::Aspect(), kInvalidUniqueId, 0, 0)
{ {
} }

View File

@ -28,6 +28,7 @@ zeus::CVector2i CGraphics::g_ViewportResolutionHalf;
SClipScreenRect CGraphics::g_CroppedViewport; SClipScreenRect CGraphics::g_CroppedViewport;
int CGraphics::g_ViewportSamples = 1; int CGraphics::g_ViewportSamples = 1;
bool CGraphics::g_IsGXModelMatrixIdentity = true; bool CGraphics::g_IsGXModelMatrixIdentity = true;
SViewport gViewport = {0, 0, 640, 480, 640 / 2.f, 480 / 2.f};
void CGraphics::DisableAllLights() void CGraphics::DisableAllLights()
{ {

View File

@ -139,6 +139,18 @@ enum class ERglFogMode
OrthoRevExp2 = 0x0F OrthoRevExp2 = 0x0F
}; };
struct SViewport
{
u32 x0_left;
u32 x4_top;
u32 x8_width;
u32 xc_height;
float x10_halfWidth;
float x14_halfHeight;
};
extern SViewport gViewport;
struct SClipScreenRect struct SClipScreenRect
{ {
bool x0_valid = false; bool x0_valid = false;

View File

@ -151,6 +151,16 @@ void CActor::RemoveEmitter()
} }
} }
const zeus::CTransform CActor::GetScaledLocatorTransform(const std::string& segName) const
{
return x64_modelData->GetScaledLocatorTransform(segName);
}
const zeus::CTransform CActor::GetLocatorTransform(const std::string& segName) const
{
return x64_modelData->GetLocatorTransform(segName);
}
EWeaponCollisionResponseTypes CActor::GetCollisionResponseType(const zeus::CVector3f&, EWeaponCollisionResponseTypes CActor::GetCollisionResponseType(const zeus::CVector3f&,
const zeus::CVector3f&, CWeaponMode&, int) const zeus::CVector3f&, CWeaponMode&, int)
{ {
@ -301,4 +311,14 @@ void CActor::SetTranslation(const zeus::CVector3f &tr)
xe4_29_ = true; xe4_29_ = true;
} }
float CActor::GetPitch() const
{
return zeus::CQuaternion(x34_transform.buildMatrix3f()).pitch();
}
float CActor::GetYaw() const
{
return zeus::CQuaternion(x34_transform.buildMatrix3f()).yaw();
}
} }

View File

@ -117,7 +117,8 @@ public:
void RemoveEmitter(); void RemoveEmitter();
const zeus::CTransform& GetTransform() const {return x34_transform;} const zeus::CTransform& GetTransform() const {return x34_transform;}
const zeus::CTransform GetScaledLocatorTransform(const std::string& segName) const;
const zeus::CTransform GetLocatorTransform(const std::string& segName) const;
void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&); void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&); void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void RemoveMaterial(EMaterialTypes, EMaterialTypes, CStateManager&); void RemoveMaterial(EMaterialTypes, EMaterialTypes, CStateManager&);
@ -139,6 +140,9 @@ public:
const CSfxHandle* GetSfxHandle() const; const CSfxHandle* GetSfxHandle() const;
void SetSfxPitchBend(s32); void SetSfxPitchBend(s32);
void SetTranslation(const zeus::CVector3f& tr); void SetTranslation(const zeus::CVector3f& tr);
float GetPitch() const;
float GetYaw() const;
}; };
} }

View File

@ -222,10 +222,10 @@ void CWorldTransManager::DrawEnabled()
{ {
float wsAspect = CWideScreenFilter::SetViewportToMatch(1.f); float wsAspect = CWideScreenFilter::SetViewportToMatch(1.f);
g_Renderer->SetPerspective(CCameraManager::DefaultFirstPersonFOV(), g_Renderer->SetPerspective(CCameraManager::FirstPersonFOV(),
wsAspect, wsAspect,
CCameraManager::DefaultNearPlane(), CCameraManager::NearPlane(),
CCameraManager::DefaultFarPlane()); CCameraManager::FarPlane());
g_Renderer->x318_26_ = true; g_Renderer->x318_26_ = true;
if (x0_curTime <= x4_modelData->x1d0_dissolveStartTime) if (x0_curTime <= x4_modelData->x1d0_dissolveStartTime)

View File

@ -742,8 +742,8 @@ CEntity* ScriptLoader::LoadCamera(CStateManager& mgr, CInputStream& in, int prop
u32 flags = b2 | b3 << 1 | b4 << 2 | b5 << 3 | b6 << 4 | b7 << 5 | b8 << 6 | b9 << 8; u32 flags = b2 | b3 << 1 | b4 << 2 | b5 << 3 | b6 << 4 | b7 << 5 | b8 << 6 | b9 << 8;
return new CCinematicCamera(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, b1, f1, return new CCinematicCamera(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, b1, f1,
f2 / CCameraManager::DefaultAspect(), CCameraManager::DefaultNearPlane(), f2 / CCameraManager::Aspect(), CCameraManager::NearPlane(),
CCameraManager::DefaultFarPlane(), CCameraManager::DefaultAspect(), flags); CCameraManager::FarPlane(), CCameraManager::Aspect(), flags);
} }
CEntity* ScriptLoader::LoadCameraWaypoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) CEntity* ScriptLoader::LoadCameraWaypoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)