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Vulkan Updates
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@@ -248,7 +248,7 @@ struct HLSLBackendFactory : IShaderBackendFactory
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ShaderCachedData buildShaderFromIR(const ShaderTag& tag,
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const HECL::Frontend::IR& ir,
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HECL::Frontend::Diagnostics& diag,
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boo::IShaderPipeline** objOut)
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boo::IShaderPipeline*& objOut)
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{
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m_backend.reset(ir, diag);
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@@ -260,7 +260,7 @@ struct HLSLBackendFactory : IShaderBackendFactory
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ComPtr<ID3DBlob> vertBlob;
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ComPtr<ID3DBlob> fragBlob;
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ComPtr<ID3DBlob> pipelineBlob;
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*objOut =
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objOut =
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m_gfxFactory->newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
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vertBlob, fragBlob, pipelineBlob,
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tag.newVertexFormat(m_gfxFactory),
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