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Fix default spawn handling
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@@ -2202,10 +2202,10 @@ void CStateManager::InitializeState(CAssetId mlvlId, TAreaId aid, CAssetId mreaI
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if (sp && sp->x30_24_active && sp->FirstSpawn())
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if (sp && sp->x30_24_active && sp->FirstSpawn())
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{
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{
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const zeus::CTransform& xf = sp->GetTransform();
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const zeus::CTransform& xf = sp->GetTransform();
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zeus::CVector3f lookVec{xf.basis[0][1], xf.basis[1][1], xf.basis[2][1]};
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zeus::CVector3f lookVec = xf.frontVector();
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if (lookVec.canBeNormalized())
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if (lookVec.canBeNormalized())
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{
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{
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auto lookXf = zeus::lookAt(xf.origin, lookVec);
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auto lookXf = zeus::lookAt(xf.origin, xf.origin + lookVec);
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x84c_player->Teleport(lookXf, *this, true);
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x84c_player->Teleport(lookXf, *this, true);
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}
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}
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2
specter
2
specter
Submodule specter updated: 3e04e86ae9...883a7498e1
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