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Implement CGameArea::Invalidate
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@@ -332,7 +332,8 @@ public:
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void PrepTokens();
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u32 GetNumPartSizes() const;
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void AllocNewAreaData(int, int);
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bool Invalidate(CStateManager& mgr);
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bool Invalidate(CStateManager* mgr);
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void KillmAreaData();
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void CullDeadAreaRequests();
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void StartStreamIn(CStateManager& mgr);
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void Validate(CStateManager& mgr);
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