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Various widget constructor stubs and factories
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#include "CGuiStaticImage.hpp"
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namespace urde
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{
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CGuiStaticImage::CGuiStaticImage
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(const CGuiWidgetParms& parms, float a, float b, const zeus::CVector3f& c,
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EGuiTextureClampModeHorz, EGuiTextureClampModeVert,
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CGuiStaticImage::EMaterialType, u32, u32,
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std::vector<float>&&, bool)
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: CGuiPane(parms, a, b, c)
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{
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}
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CGuiStaticImage* CGuiStaticImage::Create(CGuiFrame* frame, CInputStream& in, bool flag)
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{
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CGuiWidgetParms parms = ReadWidgetHeader(frame, in, flag);
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float a = in.readFloatBig();
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float b = in.readFloatBig();
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float c = in.readFloatBig();
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float d = in.readFloatBig();
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std::vector<float> floats = {a, b, a, d, c, b, c, d};
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zeus::CVector3f vec;
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vec.read(in);
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u32 e = in.readUint32Big();
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u32 f = in.readUint32Big();
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u32 g = in.readUint32Big();
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}
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}
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