Cleanup lib.rs imports

This commit is contained in:
Luke Street 2022-02-09 00:16:35 -05:00
parent 8286f006cf
commit d84f71f9dc
1 changed files with 2 additions and 13 deletions

View File

@ -3,17 +3,9 @@
#![allow(unused_variables)] #![allow(unused_variables)]
#![allow(unused_unsafe)] #![allow(unused_unsafe)]
use std::{ use std::time::Instant;
collections::{BTreeMap, HashMap},
time::Instant,
};
use cxxbridge::ffi; use cxxbridge::ffi;
use sdl2::{
controller::{Axis, Button, GameController},
event::Event as SDLEvent,
GameControllerSubsystem, Sdl,
};
use wgpu::Backend; use wgpu::Backend;
use winit::{ use winit::{
event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent}, event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
@ -23,10 +15,7 @@ use winit::{
use crate::{ use crate::{
gpu::{create_depth_texture, create_render_texture, initialize_gpu, DeviceHolder}, gpu::{create_depth_texture, create_render_texture, initialize_gpu, DeviceHolder},
imgui::{initialize_imgui, ImGuiState}, imgui::{initialize_imgui, ImGuiState},
sdl::{ sdl::{initialize_sdl, poll_sdl_events, SdlState},
get_controller_player_index, initialize_sdl, poll_sdl_events, remap_controller_layout,
set_controller_player_index, SdlState,
},
shaders::render_into_pass, shaders::render_into_pass,
}; };