This commit is contained in:
Phillip Stephens 2016-03-16 12:53:29 -07:00
commit d86bb6e951
13 changed files with 300 additions and 18 deletions

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@ -28,7 +28,7 @@ struct FRME : BigDNA
DECL_DNA DECL_DNA
String<-1> name; String<-1> name;
String<-1> parent; String<-1> parent;
Value<bool> unk1; Value<bool> useAnimController;
Value<bool> defaultVisible; Value<bool> defaultVisible;
Value<bool> defaultActive; Value<bool> defaultActive;
Value<bool> unk4; Value<bool> unk4;
@ -183,11 +183,11 @@ struct FRME : BigDNA
struct TXPNInfo : IWidgetInfo struct TXPNInfo : IWidgetInfo
{ {
enum class Justification enum class Justification : atUint32
{ {
}; };
enum class VerticalJustification enum class VerticalJustification : atUint32
{ {
}; };

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@ -126,6 +126,30 @@ void CGraphics::SetModelMatrix(const zeus::CTransform& xf)
SetViewMatrix(); SetViewMatrix();
} }
zeus::CMatrix4f CGraphics::CalculatePerspectiveMatrix(float fovy, float aspect,
float near, float far)
{
CProjectionState st;
float tfov = std::tan(zeus::degToRad(fovy * 0.5f));
st.x14_near = near;
st.x18_far = far;
st.xc_top = near * tfov;
st.x10_bottom = -st.xc_top;
st.x8_right = aspect * near * tfov;
st.x4_left = -st.x8_right;
float rml = st.x8_right - st.x4_left;
float rpl = st.x8_right + st.x4_left;
float tmb = st.xc_top - st.x10_bottom;
float tpb = st.xc_top + st.x10_bottom;
float fmn = st.x18_far - st.x14_near;
float fpn = st.x18_far + st.x14_near;
return zeus::CMatrix4f(2.f * st.x14_near / rml, 0.f, rpl / rml, 0.f,
0.f, 2.f * st.x14_near / tmb, tpb / tmb, 0.f,
0.f, 0.f, -fpn / fmn, -2.f * st.x18_far * st.x14_near / fmn,
0.f, 0.f, -1.f, 0.f);
}
zeus::CMatrix4f CGraphics::GetPerspectiveProjectionMatrix() zeus::CMatrix4f CGraphics::GetPerspectiveProjectionMatrix()
{ {
float rml = g_Proj.x8_right - g_Proj.x4_left; float rml = g_Proj.x8_right - g_Proj.x4_left;
@ -163,6 +187,23 @@ void CGraphics::SetPerspective(float fovy, float aspect, float near, float far)
g_Proj.x10_bottom = -g_Proj.xc_top; g_Proj.x10_bottom = -g_Proj.xc_top;
g_Proj.x8_right = aspect * near * tfov; g_Proj.x8_right = aspect * near * tfov;
g_Proj.x4_left = -g_Proj.x8_right; g_Proj.x4_left = -g_Proj.x8_right;
FlushProjection();
}
void CGraphics::SetOrtho(float left, float right,
float top, float bottom,
float znear, float zfar)
{
g_Proj.x0_persp = false;
g_Proj.x4_left = left;
g_Proj.x8_right = right;
g_Proj.xc_top = top;
g_Proj.x10_bottom = bottom;
g_Proj.x14_near = znear;
g_Proj.x18_far = zfar;
FlushProjection();
} }
void CGraphics::FlushProjection() void CGraphics::FlushProjection()

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@ -193,10 +193,15 @@ public:
static void SetViewPointMatrix(const zeus::CTransform& xf); static void SetViewPointMatrix(const zeus::CTransform& xf);
static void SetViewMatrix(); static void SetViewMatrix();
static void SetModelMatrix(const zeus::CTransform& xf); static void SetModelMatrix(const zeus::CTransform& xf);
static zeus::CMatrix4f CalculatePerspectiveMatrix(float fovy, float aspect,
float near, float far);
static zeus::CMatrix4f GetPerspectiveProjectionMatrix(); static zeus::CMatrix4f GetPerspectiveProjectionMatrix();
static const CProjectionState& GetProjectionState(); static const CProjectionState& GetProjectionState();
static void SetProjectionState(const CProjectionState&); static void SetProjectionState(const CProjectionState&);
static void SetPerspective(float fovy, float aspect, float near, float far); static void SetPerspective(float fovy, float aspect, float near, float far);
static void SetOrtho(float left, float right,
float top, float bottom,
float znear, float zfar);
static void FlushProjection(); static void FlushProjection();
static zeus::CVector2i ProjectPoint(const zeus::CVector3f& point); static zeus::CVector2i ProjectPoint(const zeus::CVector3f& point);
static SClipScreenRect ClipScreenRectFromMS(const zeus::CVector3f& p1, const zeus::CVector3f& p2); static SClipScreenRect ClipScreenRectFromMS(const zeus::CVector3f& p1, const zeus::CVector3f& p2);

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@ -1,6 +1,7 @@
#include "CGuiCamera.hpp" #include "CGuiCamera.hpp"
#include "CGuiFrame.hpp" #include "CGuiFrame.hpp"
#include "CGuiAnimController.hpp" #include "CGuiAnimController.hpp"
#include "Graphics/CGraphics.hpp"
namespace urde namespace urde
{ {
@ -9,15 +10,39 @@ CGuiCamera::CGuiCamera(const CGuiWidgetParms& parms,
float left, float right, float left, float right,
float top, float bottom, float top, float bottom,
float znear, float zfar) float znear, float zfar)
: CGuiWidget(parms) : CGuiWidget(parms),
{ xfc_left(left), x100_right(right),
} x104_top(top), x108_bottom(bottom),
x10c_znear(znear), x110_zfar(zfar)
{}
CGuiCamera::CGuiCamera(const CGuiWidgetParms& parms, CGuiCamera::CGuiCamera(const CGuiWidgetParms& parms,
float fov, float aspect, float fov, float aspect,
float znear, float zfar) float znear, float zfar)
: CGuiWidget(parms) : CGuiWidget(parms),
xfc_fov(fov), x100_aspect(aspect),
x104_znear(znear), x108_zfar(zfar)
{}
zeus::CVector3f CGuiCamera::ConvertToScreenSpace(const zeus::CVector3f& vec) const
{ {
zeus::CVector3f local = RotateTranslateW2O(vec);
if (local.isZero())
return {-1.f, -1.f, 1.f};
zeus::CMatrix4f mat = CGraphics::CalculatePerspectiveMatrix(xfc_fov, x100_aspect,
x104_znear, x108_zfar);
return mat.multiplyOneOverW(local);
}
void CGuiCamera::Draw(const CGuiWidgetDrawParms& parms) const
{
if (xf8_proj == Projection::Perspective)
CGraphics::SetPerspective(xfc_fov, x100_aspect, x104_znear, x108_zfar);
else
CGraphics::SetOrtho(xfc_left, x100_right, x104_top, x108_bottom, x10c_znear, x110_zfar);
CGraphics::SetViewPointMatrix(x34_worldXF);
CGuiWidget::Draw(parms);
} }
CGuiCamera* CGuiCamera::Create(CGuiFrame* frame, CInputStream& in, bool flag) CGuiCamera* CGuiCamera::Create(CGuiFrame* frame, CInputStream& in, bool flag)

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@ -16,10 +16,34 @@ public:
}; };
private: private:
Projection xf8_proj; Projection xf8_proj;
union
{
struct
{
float xfc_fov;
float x100_aspect;
float x104_znear;
float x108_zfar;
};
struct
{
float xfc_left;
float x100_right;
float x104_top;
float x108_bottom;
float x10c_znear;
float x110_zfar;
};
};
public: public:
CGuiCamera(const CGuiWidgetParms& parms, float, float, float, float, float, float); CGuiCamera(const CGuiWidgetParms& parms, float left, float right,
float top, float bottom,
float znear, float zfar);
CGuiCamera(const CGuiWidgetParms& parms, float fov, float aspect, float znear, float zfar); CGuiCamera(const CGuiWidgetParms& parms, float fov, float aspect, float znear, float zfar);
static CGuiCamera* Create(CGuiFrame* frame, CInputStream& in, bool flag); static CGuiCamera* Create(CGuiFrame* frame, CInputStream& in, bool flag);
zeus::CVector3f ConvertToScreenSpace(const zeus::CVector3f& vec) const;
void Draw(const CGuiWidgetDrawParms& parms) const;
}; };
} }

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@ -0,0 +1,69 @@
#include "CGuiCompoundWidget.hpp"
#include "CGuiAnimController.hpp"
#include "CGuiLogicalEventTrigger.hpp"
namespace urde
{
CGuiCompoundWidget::CGuiCompoundWidget(const CGuiWidgetParms& parms)
: CGuiWidget(parms)
{
}
void CGuiCompoundWidget::OnInvisible()
{
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
while (child)
{
child->SetIsVisible(false);
child = static_cast<CGuiWidget*>(child->GetNextSibling());
}
CGuiWidget::OnInvisible();
}
void CGuiCompoundWidget::OnVisible()
{
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
while (child)
{
child->SetIsVisible(true);
child = static_cast<CGuiWidget*>(child->GetNextSibling());
}
CGuiWidget::OnVisible();
}
void CGuiCompoundWidget::OnDeActivate()
{
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
while (child)
{
child->SetIsActive(false, false);
child = static_cast<CGuiWidget*>(child->GetNextSibling());
}
CGuiWidget::OnDeActivate();
}
void CGuiCompoundWidget::OnActivate(bool flag)
{
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
while (child)
{
child->SetIsActive(true, flag);
child = static_cast<CGuiWidget*>(child->GetNextSibling());
}
CGuiWidget::OnDeActivate();
}
CGuiWidget* CGuiCompoundWidget::GetWorkerWidget(int id)
{
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
while (child)
{
if (child->GetWorkerId() == id)
return child;
child = static_cast<CGuiWidget*>(child->GetNextSibling());
}
return nullptr;
}
}

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@ -8,6 +8,15 @@ namespace urde
class CGuiCompoundWidget : public CGuiWidget class CGuiCompoundWidget : public CGuiWidget
{ {
public:
CGuiCompoundWidget(const CGuiWidgetParms& parms);
virtual FourCC GetWidgetTypeID() const {return FourCC(-1);}
void OnInvisible();
void OnVisible();
void OnDeActivate();
void OnActivate(bool);
virtual CGuiWidget* GetWorkerWidget(int id);
}; };
} }

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@ -1,4 +1,7 @@
#include "CGuiGroup.hpp" #include "CGuiGroup.hpp"
#include "CGuiAnimController.hpp"
#include "CGuiLogicalEventTrigger.hpp"
#include "CGuiControllerInfo.hpp"
namespace urde namespace urde
{ {
@ -7,4 +10,92 @@ void CGuiGroup::LoadWidgetFnMap()
{ {
} }
CGuiGroup::CGuiGroup(const CGuiWidgetParms& parms, int defaultWorker, bool b)
: CGuiCompoundWidget(parms), xfc_selectedWorker(defaultWorker), x100_b(b)
{
}
void CGuiGroup::SelectWorkerWidget(int workerId, bool setActive, bool setVisible)
{
CGuiWidget* child = static_cast<CGuiWidget*>(GetChildObject());
while (child)
{
if (child->GetWorkerId() == workerId)
{
CGuiWidget* sel = GetSelectedWidget();
if (setActive)
{
sel->SetIsActive(false, false);
child->SetIsActive(true, false);
}
if (setVisible)
{
sel->SetVisibility(false, ETraversalMode::Single);
child->SetVisibility(true, ETraversalMode::Single);
}
break;
}
child = static_cast<CGuiWidget*>(child->GetNextSibling());
}
}
CGuiWidget* CGuiGroup::GetSelectedWidget()
{
return GetWorkerWidget(xfc_selectedWorker);
}
bool CGuiGroup::AddWorkerWidget(CGuiWidget* worker)
{
++xf8_workerCount;
return true;
}
void CGuiGroup::OnDeActivate()
{
CGuiWidget* sel = GetSelectedWidget();
if (sel)
sel->SetIsActive(false, true);
}
void CGuiGroup::OnActivate(bool flag)
{
CGuiWidget* sel = GetSelectedWidget();
if (sel)
sel->SetIsActive(true, flag);
}
bool CGuiGroup::DoUnregisterEventHandler()
{
CGuiWidget::DoUnregisterEventHandler();
GetSelectedWidget()->UnregisterEventHandler(ETraversalMode::Children);
return true;
}
bool CGuiGroup::DoRegisterEventHandler()
{
CGuiWidget::DoRegisterEventHandler();
CGuiWidget* sel = GetSelectedWidget();
if (GetIsActive() && sel)
{
CGuiFuncParm a((intptr_t(sel->GetSelfId())));
CGuiFuncParm b((intptr_t(3)));
CGuiFunctionDef def(0, false, a, b);
CGuiControllerInfo cInfo;
MAF_SendMessage(&def, &cInfo);
}
if (sel)
sel->RegisterEventHandler(ETraversalMode::Children);
return true;
}
CGuiGroup* CGuiGroup::Create(CGuiFrame* frame, CInputStream& in, bool flag)
{
CGuiWidgetParms parms = ReadWidgetHeader(frame, in, flag);
s16 defaultWorker = in.readInt16Big();
bool b = in.readBool();
CGuiGroup* ret = new CGuiGroup(parms, defaultWorker, b);
ret->ParseBaseInfo(frame, in, parms);
return ret;
}
} }

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@ -8,7 +8,22 @@ namespace urde
class CGuiGroup : public CGuiCompoundWidget class CGuiGroup : public CGuiCompoundWidget
{ {
u32 xf8_workerCount = 0;
int xfc_selectedWorker;
bool x100_b;
public: public:
CGuiGroup(const CGuiWidgetParms& parms, int defaultWorker, bool b);
virtual FourCC GetWidgetTypeID() const {return FOURCC('GRUP');}
void SelectWorkerWidget(int workerId, bool setActive, bool setVisible);
CGuiWidget* GetSelectedWidget();
bool AddWorkerWidget(CGuiWidget* worker);
void OnDeActivate();
void OnActivate(bool flag);
bool DoUnregisterEventHandler();
bool DoRegisterEventHandler();
static CGuiGroup* Create(CGuiFrame* frame, CInputStream& in, bool flag);
static void LoadWidgetFnMap(); static void LoadWidgetFnMap();
}; };

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@ -9,7 +9,7 @@ namespace urde
class CGuiHeadWidget : public CGuiWidget class CGuiHeadWidget : public CGuiWidget
{ {
public: public:
FourCC GetWidgetTypeID() const {return hecl::FOURCC('HWIG');} FourCC GetWidgetTypeID() const {return FOURCC('HWIG');}
CGuiHeadWidget(const CGuiWidgetParms& parms); CGuiHeadWidget(const CGuiWidgetParms& parms);
static CGuiHeadWidget* Create(CGuiFrame* frame, CInputStream& in, bool); static CGuiHeadWidget* Create(CGuiFrame* frame, CInputStream& in, bool);
}; };

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@ -14,6 +14,7 @@ struct CGuiControllerInfo;
class CGuiObject class CGuiObject
{ {
protected:
zeus::CTransform x4_localXF; zeus::CTransform x4_localXF;
zeus::CTransform x34_worldXF; zeus::CTransform x34_worldXF;
zeus::CVector3f x64_rotationCenter; zeus::CVector3f x64_rotationCenter;

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@ -30,7 +30,7 @@ CGuiWidget::CGuiWidget(const CGuiWidgetParms& parms)
xf6_27_(true), xf6_28_eventLock(false), xf6_29_pf(parms.xc_f), xf6_30_(false), xf6_27_(true), xf6_28_eventLock(false), xf6_29_pf(parms.xc_f), xf6_30_(false),
xf6_31_(true), xf7_24_(false), xf7_25_(true) xf6_31_(true), xf7_24_(false), xf7_25_(true)
{ {
if (parms.x4_a) if (parms.x4_useAnimController)
EnsureHasAnimController(); EnsureHasAnimController();
RecalcWidgetColor(ETraversalMode::Single); RecalcWidgetColor(ETraversalMode::Single);
} }
@ -43,7 +43,7 @@ CGuiWidget::ReadWidgetHeader(CGuiFrame* frame, CInputStream& in, bool flag)
std::string parent = in.readString(-1); std::string parent = in.readString(-1);
s16 parentId = frame->GetWidgetIdDB().AddWidget(parent); s16 parentId = frame->GetWidgetIdDB().AddWidget(parent);
bool a = in.readBool(); bool useAnimController = in.readBool();
bool defaultVis = in.readBool(); bool defaultVis = in.readBool();
bool defaultActive = in.readBool(); bool defaultActive = in.readBool();
bool f = in.readBool(); bool f = in.readBool();
@ -51,7 +51,8 @@ CGuiWidget::ReadWidgetHeader(CGuiFrame* frame, CInputStream& in, bool flag)
color.readRGBABig(in); color.readRGBABig(in);
EGuiModelDrawFlags df = EGuiModelDrawFlags(in.readUint32Big()); EGuiModelDrawFlags df = EGuiModelDrawFlags(in.readUint32Big());
return CGuiWidget::CGuiWidgetParms(frame, a, selfId, parentId, defaultVis, defaultActive, return CGuiWidget::CGuiWidgetParms(frame, useAnimController, selfId,
parentId, defaultVis, defaultActive,
f, color, df, true, flag); f, color, df, true, flag);
} }

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@ -58,7 +58,7 @@ public:
struct CGuiWidgetParms struct CGuiWidgetParms
{ {
CGuiFrame* x0_frame; CGuiFrame* x0_frame;
bool x4_a; bool x4_useAnimController;
s16 x6_selfId; s16 x6_selfId;
s16 x8_parentId; s16 x8_parentId;
bool xa_defaultVisible; bool xa_defaultVisible;
@ -68,15 +68,15 @@ public:
bool xe_h; bool xe_h;
zeus::CColor x10_color; zeus::CColor x10_color;
EGuiModelDrawFlags x14_drawFlags; EGuiModelDrawFlags x14_drawFlags;
CGuiWidgetParms(CGuiFrame* frame, bool a, s16 selfId, s16 parentId, CGuiWidgetParms(CGuiFrame* frame, bool useAnimController, s16 selfId, s16 parentId,
bool defaultVisible, bool defaultActive, bool defaultVisible, bool defaultActive,
bool f, const zeus::CColor& color, EGuiModelDrawFlags drawFlags, bool g, bool h) bool f, const zeus::CColor& color, EGuiModelDrawFlags drawFlags, bool g, bool h)
: x0_frame(frame), x4_a(a), x6_selfId(selfId), x8_parentId(parentId), xa_defaultVisible(defaultVisible), : x0_frame(frame), x4_useAnimController(useAnimController), x6_selfId(selfId),
xb_defaultActive(defaultActive), xc_f(f), xd_g(g), xe_h(h), x10_color(color), x8_parentId(parentId), xa_defaultVisible(defaultVisible), xb_defaultActive(defaultActive),
x14_drawFlags(drawFlags) {} xc_f(f), xd_g(g), xe_h(h), x10_color(color), x14_drawFlags(drawFlags) {}
}; };
static void LoadWidgetFnMap(); static void LoadWidgetFnMap();
virtual FourCC GetWidgetTypeID() const {return hecl::FOURCC('BWIG');} virtual FourCC GetWidgetTypeID() const {return FOURCC('BWIG');}
protected: protected:
s16 x7c_selfId; s16 x7c_selfId;
s16 x7e_parentId; s16 x7e_parentId;
@ -136,6 +136,7 @@ public:
s16 GetSelfId() const {return x7c_selfId;} s16 GetSelfId() const {return x7c_selfId;}
s16 GetParentId() const {return x7e_parentId;} s16 GetParentId() const {return x7e_parentId;}
s16 GetWorkerId() const {return xf4_workerId;}
const zeus::CTransform& GetTransform() const {return x80_transform;} const zeus::CTransform& GetTransform() const {return x80_transform;}
std::vector<std::unique_ptr<CGuiLogicalEventTrigger>>* FindTriggerList(int id); std::vector<std::unique_ptr<CGuiLogicalEventTrigger>>* FindTriggerList(int id);
void AddTrigger(std::unique_ptr<CGuiLogicalEventTrigger>&& trigger); void AddTrigger(std::unique_ptr<CGuiLogicalEventTrigger>&& trigger);