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platform-sensitive system init

This commit is contained in:
Jack Andersen
2015-11-25 14:24:01 -10:00
parent 10c7d6e125
commit d8921bbc5f
13 changed files with 419 additions and 88 deletions

View File

@@ -10,43 +10,42 @@
namespace Specter
{
class ViewSystem;
class TextView : public View
{
boo::IGraphicsBufferD* m_glyphBuf;
int m_validDynamicSlots = 0;
size_t m_curGlyphCapacity;
const FontAtlas& m_fontAtlas;
boo::IVertexFormat* m_vtxFmt = nullptr; /* OpenGL only */
boo::IVertexFormat* m_bgVtxFmt = nullptr; /* OpenGL only */
public:
class System
{
friend class ViewSystem;
friend class TextView;
boo::IGraphicsDataFactory* m_factory;
FontCache& m_fcache;
boo::IShaderPipeline* m_regular;
boo::IShaderPipeline* m_subpixel;
boo::IGraphicsBufferS* m_quadVBO;
FontCache* m_fcache = nullptr;
boo::IShaderPipeline* m_regular = nullptr;
boo::IShaderPipeline* m_subpixel = nullptr;
boo::IVertexFormat* m_vtxFmt = nullptr; /* Not OpenGL */
System(boo::IGraphicsDataFactory* factory, FontCache& fcache)
: m_factory(factory), m_fcache(fcache) {}
};
static System BuildTextSystem(boo::GLDataFactory* factory, FontCache& fcache);
void init(boo::GLDataFactory* factory, FontCache* fcache);
#if _WIN32
static Shaders BuildTextSystem(boo::ID3DDataFactory* factory, FontCache& fcache);
void init(boo::ID3DDataFactory* factory, FontCache* fcache);
#elif BOO_HAS_METAL
static Shaders BuildTextSystem(boo::MetalDataFactory* factory, FontCache& fcache);
void init(boo::MetalDataFactory* factory, FontCache* fcache);
#endif
};
TextView(System& system, FontTag font, size_t initGlyphCapacity=256);
TextView(ViewSystem& system, FontTag font, size_t initGlyphCapacity=256);
struct RenderGlyph
{
Zeus::CMatrix4f m_mvp;
Zeus::CVector3f m_pos[4];
Zeus::CMatrix4f m_mv;
Zeus::CVector3f m_uv[4];
Zeus::CColor m_color;
RenderGlyph(int& adv, const FontAtlas::Glyph& glyph, Zeus::CColor defaultColor);
};
std::vector<RenderGlyph>& accessGlyphs() {return m_glyphs;}
void updateGlyphs() {m_validDynamicSlots = 0;}