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Minor stylistic adjustments
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@@ -45,6 +45,10 @@ struct CTweakGame final : ITweakGame
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float GetRippleIntensityPoison() const { return x44_rippleIntentityPoison; }
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float GetRippleIntensityLava() const { return x48_rippleIntensityLava; }
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float GetFluidEnvBumpScale() const { return x4c_fluidEnvBumpScale; }
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float GetWaterFogDistanceBase() const { return x50_waterFogDistanceBase; }
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float GetWaterFogDistanceRange() const { return x54_waterFogDistanceRange; }
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float GetGravityWaterFogDistanceBase() const { return x58_gravityWaterFogDistanceBase; }
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float GetGravityWaterFogDistanceRange() const { return x5c_gravityWaterFogDistanceRange; }
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float GetHardModeDamageMultiplier() const { return x60_hardmodeDamageMult; }
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float GetHardModeWeaponMultiplier() const { return x64_hardmodeWeaponMult; }
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CTweakGame() = default;
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