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https://github.com/AxioDL/metaforce.git
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Initial CChozoGhost stubs
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@@ -21,13 +21,13 @@ class CChozoGhost : public CPatterned {
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public:
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class CBehaveChance {
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u32 x0_propertyCount;
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float x4_;
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float x4_lurk;
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float x8_;
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float xc_;
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float x10_;
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float x14_;
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float x18_;
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u32 x1c_;
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float xc_attack;
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float x10_move;
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float x14_lurkTime;
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float x18_chargeAttack;
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u32 x1c_numBolts;
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public:
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CBehaveChance(CInputStream&);
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@@ -36,47 +36,42 @@ public:
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};
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private:
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float x568_;
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float x56c_;
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float x570_;
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float x574_;
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float x568_hearingRadius;
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float x56c_fadeOutDelay;
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float x570_attackDelay;
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float x574_freezeTime;
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CProjectileInfo x578_;
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CProjectileInfo x5a0_;
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CBehaveChance x5c8_;
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CBehaveChance x5e8_;
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CBehaveChance x608_;
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s16 x628_;
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s16 x628_soundImpact;
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float x62c_;
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s16 x630_;
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s16 x632_;
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float x634_;
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float x638_;
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float x638_hurlRecoverTime;
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u32 x63c_;
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TLockedToken<CGenDescription> x640_;
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s16 x650_;
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s16 x650_sound_ProjectileVisor;
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float x654_;
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float x658_;
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u32 x65c_;
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u32 x660_;
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union {
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struct {
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bool x664_24_ : 1;
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bool x664_25_ : 1;
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bool x664_26_ : 1;
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bool x664_27_ : 1;
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bool x664_28_ : 1;
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bool x664_29_ : 1;
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bool x664_30_ : 1;
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bool x664_31_ : 1;
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bool x665_24_ : 1;
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bool x665_25_ : 1;
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bool x665_26_ : 1;
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bool x665_27_ : 1;
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bool x665_28_ : 1;
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bool x665_29_ : 1;
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};
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u32 _dummy = 0;
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};
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u32 x65c_nearChance;
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u32 x660_midChance;
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bool x664_24_onGround : 1;
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bool x664_25_ : 1;
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bool x664_26_ : 1;
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bool x664_27_ : 1;
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bool x664_28_ : 1;
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bool x664_29_ : 1;
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bool x664_30_ : 1;
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bool x664_31_ : 1;
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bool x665_24_ : 1;
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bool x665_25_ : 1;
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bool x665_26_ : 1;
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bool x665_27_ : 1;
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bool x665_28_ : 1;
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bool x665_29_ : 1;
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float x668_ = 0.f;
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float x66c_ = 0.f;
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float x670_ = 0.f;
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@@ -92,6 +87,7 @@ private:
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zeus::CVector3f x6cc_;
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u32 x6d8_ = 1;
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u32 x6dc_;
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CTeamAiMgr
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public:
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DEFINE_PATTERNED(ChozoGhost)
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@@ -101,6 +97,45 @@ public:
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const CBehaveChance&, u16, float, u16, u16, u32, float, u32, float, CAssetId, s16, float, float, u32,
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u32);
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float GetGravityConstant() const { return 60.f; }
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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void Think(float dt, CStateManager&) override;
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void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
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void Render(const CStateManager& mgr) const override;
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void Touch(CActor& act, CStateManager& mgr) override;
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& pos, const zeus::CVector3f& dir,
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const CWeaponMode& mode, EProjectileAttrib attrib) const override;
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
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void KnockBack(const zeus::CVector3f& dir, CStateManager& mgr, const CDamageInfo& info, EKnockBackType type,
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bool inDeferred, float magnitude) override;
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bool CanBeShot(const CStateManager& mgr, int w1) override;
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zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
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const zeus::CVector3f& aimPos) const override {
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return x34_transform.origin;
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}
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void Dead(CStateManager& mgr, EStateMsg msg, float arg) override;
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void SelectTarget(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Run(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Generate(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Deactivate(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Attack(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Shuffle(CStateManager& mgr, EStateMsg msg, float arg) override;
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void InActive(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Taunt(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Hurled(CStateManager& mgr, EStateMsg msg, float arg) override;
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void WallDetach(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Growth(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Land(CStateManager& mgr, EStateMsg msg, float arg) override;
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bool Leash(CStateManager& mgr, float arg) override;
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bool InRange(CStateManager& mgr, float arg) override;
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bool InPosition(CStateManager& mgr, float arg) override;
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bool AggressionCheck(CStateManager& mgr, float arg) override;
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bool ShouldTaunt(CStateManager& mgr, float arg) override;
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bool ShouldFlinch(CStateManager& mgr, float arg) override;
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bool ShouldMove(CStateManager& mgr, float arg) override;
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bool AIStage(CStateManager& mgr, float arg) override;
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u8 GetModelAlphau8(const CStateManager&) const override;
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bool IsOnGround() const override;
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float GetGravityConstant() const override { return 60.f; }
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CProjectileInfo* GetProjectileInfo() override;
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};
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} // namespace urde::MP1
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