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Implement CBallCamera constructor
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@@ -10,10 +10,46 @@ struct ITweakBall : ITweak
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virtual float GetMaxBallTranslationAcceleration(int s) const=0;
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virtual float GetBallTranslationFriction(int s) const=0;
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virtual float GetBallTranslationMaxSpeed(int s) const=0;
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virtual float GetBallCameraElevation() const { return 2.736f; }
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virtual float GetBallCameraAnglePerSecond() const=0;
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virtual const zeus::CVector3f& GetBallCameraOffset() const=0;
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virtual float GetBallCameraMinSpeedDistance() const=0;
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virtual float GetBallCameraMaxSpeedDistance() const=0;
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virtual float GetBallCameraBackwardsDistance() const=0;
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virtual float GetBallCameraSpringTardis() const=0;
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virtual float GetBallCameraSpringMax() const=0;
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virtual float GetBallCameraSpringConstant() const=0;
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virtual float GetBallCameraCentroidSpringTardis() const=0;
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virtual float GetBallCameraCentroidSpringMax() const=0;
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virtual float GetBallCameraCentroidSpringConstant() const=0;
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virtual float GetBallCameraCentroidDistanceSpringTardis() const=0;
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virtual float GetBallCameraCentroidDistanceSpringMax() const=0;
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virtual float GetBallCameraCentroidDistanceSpringConstant() const=0;
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virtual float GetBallCameraLookAtSpringTardis() const=0;
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virtual float GetBallCameraLookAtSpringMax() const=0;
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virtual float GetBallCameraLookAtSpringConstant() const=0;
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virtual float GetBallForwardBrakingAcceleration(int s) const=0;
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virtual float GetBallGravity() const=0;
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virtual float GetBallWaterGravity() const=0;
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virtual float GetBallSlipFactor(int s) const=0;
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virtual float GetBallCameraChaseElevation() const=0;
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virtual float GetBallCameraChaseDampenAngle() const=0;
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virtual float GetBallCameraChaseDistance() const=0;
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virtual float GetBallCameraChaseYawSpeed() const=0;
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virtual float GetBallCameraChaseAnglePerSecond() const=0;
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virtual const zeus::CVector3f& GetBallCameraChaseLookAtOffset() const=0;
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virtual float GetBallCameraChaseSpringTardis() const=0;
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virtual float GetBallCameraChaseSpringMax() const=0;
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virtual float GetBallCameraChaseSpringConstant() const=0;
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virtual float GetBallCameraBoostElevation() const=0;
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virtual float GetBallCameraBoostDampenAngle() const=0;
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virtual float GetBallCameraBoostDistance() const=0;
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virtual float GetBallCameraBoostYawSpeed() const=0;
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virtual float GetBallCameraBoostAnglePerSecond() const=0;
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virtual const zeus::CVector3f& GetBallCameraBoostLookAtOffset() const=0;
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virtual float GetBallCameraBoostSpringTardis() const=0;
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virtual float GetBallCameraBoostSpringMax() const=0;
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virtual float GetBallCameraBoostSpringConstant() const=0;
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virtual float GetMinimumAlignmentSpeed() const=0;
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virtual float GetTireness() const=0;
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virtual float GetMaxLeanAngle() const=0;
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