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Implement CBallCamera constructor
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@@ -19,24 +19,24 @@ struct CTweakBall final : public ITweakBall
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Value<float> x68_;
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Value<float> x6c_;
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Value<float> x70_;
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Value<float> x74_;
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Value<zeus::CVector3f> x78_;
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Value<float> x84_;
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Value<float> x88_;
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Value<float> x8c_;
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Value<float> x74_ballCameraAnglePerSecond;
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Value<zeus::CVector3f> x78_ballCameraOffset;
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Value<float> x84_ballCameraMinSpeedDistance;
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Value<float> x88_ballCameraMaxSpeedDistance;
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Value<float> x8c_ballCameraBackwardsDistance;
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Value<float> x90_;
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Value<float> x94_;
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Value<float> x98_;
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Value<float> x9c_;
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Value<float> xa0_;
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Value<float> xa4_;
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Value<float> xa8_;
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Value<float> xac_;
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Value<float> xb0_;
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Value<float> xb4_;
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Value<float> xb8_;
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Value<float> xbc_;
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Value<float> xc0_;
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Value<float> x94_ballCameraSpringTardis;
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Value<float> x98_ballCameraSpringMax;
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Value<float> x9c_ballCameraSpringConstant;
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Value<float> xa0_ballCameraCentroidSpringTardis;
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Value<float> xa4_ballCameraCentroidSpringMax;
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Value<float> xa8_ballCameraCentroidSpringConstant;
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Value<float> xac_ballCameraCentroidDistanceSpringTardis;
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Value<float> xb0_ballCameraCentroidDistanceSpringMax;
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Value<float> xb4_ballCameraCentroidDistanceSpringConstant;
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Value<float> xb8_ballCameraLookAtSpringTardis;
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Value<float> xbc_ballCameraLookAtSpringMax;
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Value<float> xc0_ballCameraLookAtSpringConstant;
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Value<float> xc4_ballForwardBrakingAcceleration[8];
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Value<float> xe4_ballGravity;
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Value<float> xe8_ballWaterGravity;
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@@ -68,24 +68,24 @@ struct CTweakBall final : public ITweakBall
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Value<float> x16c_;
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Value<float> x170_;
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Value<float> x174_;
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Value<float> x178_;
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Value<float> x17c_;
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Value<float> x180_;
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Value<float> x184_;
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Value<float> x188_;
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Value<zeus::CVector3f> x18c_;
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Value<float> x198_;
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Value<float> x19c_;
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Value<float> x1a0_;
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Value<float> x1a4_;
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Value<float> x1a8_;
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Value<float> x1ac_;
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Value<float> x1b0_;
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Value<float> x1b4_;
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Value<zeus::CVector3f> x1b8_;
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Value<float> x1c4_;
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Value<float> x1c8_;
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Value<float> x1cc_;
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Value<float> x178_ballCameraChaseElevation;
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Value<float> x17c_ballCameraChaseDampenAngle;
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Value<float> x180_ballCameraChaseDistance;
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Value<float> x184_ballCameraChaseYawSpeed;
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Value<float> x188_ballCameraChaseAnglePerSecond;
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Value<zeus::CVector3f> x18c_ballCameraChaseLookAtOffset;
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Value<float> x198_ballCameraChaseSpringTardis;
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Value<float> x19c_ballCameraChaseSpringMax;
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Value<float> x1a0_ballCameraChaseSpringConstant;
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Value<float> x1a4_ballCameraBoostElevation;
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Value<float> x1a8_ballCameraBoostDampenAngle;
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Value<float> x1ac_ballCameraBoostDistance;
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Value<float> x1b0_ballCameraBoostYawSpeed;
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Value<float> x1b4_ballCameraBoostAnglePerSecond;
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Value<zeus::CVector3f> x1b8_ballCameraBoostLookAtOffset;
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Value<float> x1c4_ballCameraBoostSpringTardis;
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Value<float> x1c8_ballCameraBoostSpringMax;
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Value<float> x1cc_ballCameraBoostSpringConstant;
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Value<float> x1d0_ballCameraControlDistance;
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Value<float> x1d4_;
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Value<float> x1d8_;
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@@ -116,27 +116,64 @@ struct CTweakBall final : public ITweakBall
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CTweakBall(athena::io::IStreamReader& r)
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{
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this->read(r);
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x74_ = zeus::degToRad(x74_);
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x74_ballCameraAnglePerSecond = zeus::degToRad(x74_ballCameraAnglePerSecond);
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x90_ = zeus::degToRad(x90_);
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x15c_ = zeus::degToRad(x15c_);
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x16c_ = zeus::degToRad(x16c_);
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x174_ = zeus::degToRad(x174_);
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x17c_ = zeus::degToRad(x17c_);
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x184_ = zeus::degToRad(x184_);
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x188_ = zeus::degToRad(x188_);
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x1a8_ = zeus::degToRad(x1a8_);
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x1b0_ = zeus::degToRad(x1b0_);
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x1b4_ = zeus::degToRad(x1b4_);
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x17c_ballCameraChaseDampenAngle = zeus::degToRad(x17c_ballCameraChaseDampenAngle);
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x184_ballCameraChaseYawSpeed = zeus::degToRad(x184_ballCameraChaseYawSpeed);
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x188_ballCameraChaseAnglePerSecond = zeus::degToRad(x188_ballCameraChaseAnglePerSecond);
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x1a8_ballCameraBoostDampenAngle = zeus::degToRad(x1a8_ballCameraBoostDampenAngle);
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x1b0_ballCameraBoostYawSpeed = zeus::degToRad(x1b0_ballCameraBoostYawSpeed);
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x1b4_ballCameraBoostAnglePerSecond = zeus::degToRad(x1b4_ballCameraBoostAnglePerSecond);
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x1ec_maxLeanAngle = zeus::degToRad(x1ec_maxLeanAngle);
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}
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float GetMaxBallTranslationAcceleration(int s) const { return x4_maxTranslationAcceleration[s]; }
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float GetBallTranslationFriction(int s) const { return x24_translationFriction[s]; }
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float GetBallTranslationMaxSpeed(int s) const { return x44_translationMaxSpeed[s]; }
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float GetBallCameraElevation() const { return 2.736f; }
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float GetBallCameraAnglePerSecond() const { return x74_ballCameraAnglePerSecond; }
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const zeus::CVector3f& GetBallCameraOffset() const { return x78_ballCameraOffset; }
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float GetBallCameraMinSpeedDistance() const { return x84_ballCameraMinSpeedDistance; }
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float GetBallCameraMaxSpeedDistance() const { return x88_ballCameraMaxSpeedDistance; }
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float GetBallCameraBackwardsDistance() const { return x8c_ballCameraBackwardsDistance; }
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float GetBallCameraSpringTardis() const { return x94_ballCameraSpringTardis; }
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float GetBallCameraSpringMax() const { return x98_ballCameraSpringMax; }
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float GetBallCameraSpringConstant() const { return x9c_ballCameraSpringConstant; }
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float GetBallCameraCentroidSpringTardis() const { return xa0_ballCameraCentroidSpringTardis; }
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float GetBallCameraCentroidSpringMax() const { return xa4_ballCameraCentroidSpringMax; }
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float GetBallCameraCentroidSpringConstant() const { return xa8_ballCameraCentroidSpringConstant; }
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float GetBallCameraCentroidDistanceSpringTardis() const { return xac_ballCameraCentroidDistanceSpringTardis; }
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float GetBallCameraCentroidDistanceSpringMax() const { return xb0_ballCameraCentroidDistanceSpringMax; }
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float GetBallCameraCentroidDistanceSpringConstant() const { return xb4_ballCameraCentroidDistanceSpringConstant; }
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float GetBallCameraLookAtSpringTardis() const { return xb8_ballCameraLookAtSpringTardis; }
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float GetBallCameraLookAtSpringMax() const { return xbc_ballCameraLookAtSpringMax; }
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float GetBallCameraLookAtSpringConstant() const { return xc0_ballCameraLookAtSpringConstant; }
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float GetBallForwardBrakingAcceleration(int s) const { return xc4_ballForwardBrakingAcceleration[s]; }
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float GetBallGravity() const { return xe4_ballGravity; }
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float GetBallWaterGravity() const { return xe8_ballWaterGravity; }
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float GetBallSlipFactor(int s) const { return x12c_ballSlipFactor[s]; }
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float GetBallCameraChaseElevation() const { return x178_ballCameraChaseElevation; }
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float GetBallCameraChaseDampenAngle() const { return x17c_ballCameraChaseDampenAngle; }
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float GetBallCameraChaseDistance() const { return x180_ballCameraChaseDistance; }
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float GetBallCameraChaseYawSpeed() const { return x184_ballCameraChaseYawSpeed; }
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float GetBallCameraChaseAnglePerSecond() const { return x188_ballCameraChaseAnglePerSecond; }
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const zeus::CVector3f& GetBallCameraChaseLookAtOffset() const { return x18c_ballCameraChaseLookAtOffset; }
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float GetBallCameraChaseSpringTardis() const { return x198_ballCameraChaseSpringTardis; }
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float GetBallCameraChaseSpringMax() const { return x19c_ballCameraChaseSpringMax; }
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float GetBallCameraChaseSpringConstant() const { return x1a0_ballCameraChaseSpringConstant; }
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float GetBallCameraBoostElevation() const { return x1a4_ballCameraBoostElevation; }
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float GetBallCameraBoostDampenAngle() const { return x1a8_ballCameraBoostDampenAngle; }
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float GetBallCameraBoostDistance() const { return x1ac_ballCameraBoostDistance; }
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float GetBallCameraBoostYawSpeed() const { return x1b0_ballCameraBoostYawSpeed; }
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float GetBallCameraBoostAnglePerSecond() const { return x1b4_ballCameraBoostAnglePerSecond; }
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const zeus::CVector3f& GetBallCameraBoostLookAtOffset() const { return x1b8_ballCameraBoostLookAtOffset; }
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float GetBallCameraBoostSpringTardis() const { return x1c4_ballCameraBoostSpringTardis; }
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float GetBallCameraBoostSpringMax() const { return x1c8_ballCameraBoostSpringMax; }
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float GetBallCameraBoostSpringConstant() const { return x1cc_ballCameraBoostSpringConstant; }
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float GetBallCameraControlDistance() const { return x1d0_ballCameraControlDistance; }
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float GetMinimumAlignmentSpeed() const { return x1dc_minimumAlignmentSpeed; }
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float GetTireness() const { return x1e0_tireness; }
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float GetMaxLeanAngle() const { return x1ec_maxLeanAngle; }
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@@ -144,7 +181,6 @@ struct CTweakBall final : public ITweakBall
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float GetMarbleToTireThresholdSpeed() const { return x1f4_marbleToTireThresholdSpeed; }
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float GetForceToLeanGain() const { return x1f8_forceToLeanGain; }
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float GetLeanTrackingGain() const { return x1fc_leanTrackingGain; }
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float GetBallCameraControlDistance() const { return x1d0_ballCameraControlDistance; }
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float GetLeftStickDivisor() const { return x1e4_leftStickDivisor; }
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float GetRightStickDivisor() const { return x1e8_rightStickDivisor; }
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float GetBallTouchRadius() const { return x204_ballTouchRadius; }
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