Re-organize MP1 specific world objects

This commit is contained in:
Phillip Stephens 2017-02-03 15:32:15 -08:00
parent 6968d9f0d3
commit d9f5805356
25 changed files with 193 additions and 22 deletions

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@ -148,6 +148,8 @@ public:
const zeus::CVector3f& GetScale() const { return x0_scale; }
void SetScale(const zeus::CVector3f& scale) { x0_scale = scale; }
bool HasAnimData() const { return x10_animData != nullptr; }
bool HasNormalModel() const { return x1c_normalModel; }
};
}

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@ -99,12 +99,12 @@ public:
void Add(EMaterialTypes type)
{
x0_list |= (1ull << u64(type));
x0_list |= (1ull << u32(type));
}
void Remove(EMaterialTypes type)
{
x0_list &= ~(1ull << u64(type));
x0_list &= ~(1ull << u32(type));
}
void Remove(const CMaterialList& other)
@ -114,7 +114,7 @@ public:
bool HasMaterial(EMaterialTypes type) const
{
return (x0_list & (1ull << u64(type))) != 0;
return (x0_list & (1ull << u32(type))) != 0;
}
bool SharesMaterials(const CMaterialList& other)

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@ -1,4 +1,6 @@
include_directories(. ..)
add_subdirectory(World)
set(MP1_SOURCES
CTweaks.hpp CTweaks.cpp
CInGameTweakManager.hpp CInGameTweakManager.cpp
@ -10,18 +12,13 @@ set(MP1_SOURCES
CFrontEndUI.hpp CFrontEndUI.cpp
CPreFrontEnd.hpp CPreFrontEnd.cpp
CSlideShow.hpp CSlideShow.cpp
CNewIntroBoss.hpp CNewIntroBoss.cpp
CBeetle.hpp CBeetle.cpp
CWarWasp.hpp CWarWasp.cpp
CSpacePirate.hpp CSpacePirate.cpp
CBabygoth.hpp CBabygoth.cpp
CMetroidPrimeRelay.hpp CMetroidPrimeRelay.cpp
CSaveUI.hpp CSaveUI.cpp
CMemoryCardDriver.hpp CMemoryCardDriver.cpp
CQuitScreen.hpp CQuitScreen.cpp
CCredits.hpp CCredits.cpp
CStateSetterFlow.hpp CStateSetterFlow.cpp
CAudioStateWin.hpp CAudioStateWin.cpp
MP1.hpp MP1.cpp)
MP1.hpp MP1.cpp
${MP1_WORLD_SOURCES})
runtime_add_list(MP1 MP1_SOURCES)

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@ -0,0 +1,15 @@
#include "MP1/World/CActorContraption.hpp"
namespace urde
{
MP1::CActorContraption::CActorContraption(TUniqueId uid, const std::string& name, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabox,
const CMaterialList& matList, float f1, float f2, const CHealthInfo& hInfo,
const CDamageVulnerability& dVuln, const CActorParameters& aParams,
ResId part, const CDamageInfo& dInfo, bool active)
: CScriptActor(uid, name, info, xf, std::move(mData), aabox, f1, f2, matList, hInfo, dVuln, aParams, false, active, 0,
0.f, false, false, false, false)
{
}
}

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@ -0,0 +1,25 @@
#ifndef __URDE_MP1_CACTORCONTRAPTION_HPP__
#define __URDE_MP1_CACTORCONTRAPTION_HPP__
#include "World/CScriptActor.hpp"
#include "World/CDamageInfo.hpp"
namespace urde
{
namespace MP1
{
class CActorContraption : public CScriptActor
{
/* AKA Why Zoid?!?!?!? */
TToken<CGenDescription> x300_;
CDamageInfo x30c_;
public:
CActorContraption(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const zeus::CAABox&, const CMaterialList&, float, float, const CHealthInfo&,
const CDamageVulnerability&, const CActorParameters&, ResId, const CDamageInfo&, bool);
};
}
}
#endif // __URDE_MP1_CACTORCONTRAPTION_HPP__

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@ -0,0 +1,10 @@
set(MP1_WORLD_SOURCES
CNewIntroBoss.hpp CNewIntroBoss.cpp
CBeetle.hpp CBeetle.cpp
CWarWasp.hpp CWarWasp.cpp
CSpacePirate.hpp CSpacePirate.cpp
CBabygoth.hpp CBabygoth.cpp
CMetroidPrimeRelay.hpp CMetroidPrimeRelay.cpp
CActorContraption.hpp CActorContraption.cpp)
runtime_add_list(World MP1_WORLD_SOURCES)

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@ -25,7 +25,7 @@ CENTITY_TYPES = (
('CGameProjectile', 'Weapon/CGameProjectile.hpp'),
('CHUDBillboardEffect', 'World/CHUDBillboardEffect.hpp'),
Namespace('MP1'),
('CMetroidPrimeRelay', 'MP1/CMetroidPrimeRelay.hpp', 'MP1'),
('CMetroidPrimeRelay', 'MP1/World/CMetroidPrimeRelay.hpp', 'MP1'),
EndNamespace(),
('CPathCamera', 'Camera/CPathCamera.hpp'),
('CAi', 'World/CAi.hpp'),

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@ -140,7 +140,7 @@ const zeus::CTransform CActor::GetLocatorTransform(const std::string& segName) c
}
EWeaponCollisionResponseTypes CActor::GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
CWeaponMode&, int)
CWeaponMode&, s32)
{
return EWeaponCollisionResponseTypes::Unknown13;
}
@ -213,6 +213,23 @@ void CActor::AddMaterial(EMaterialTypes type, CStateManager& mgr)
mgr.UpdateObjectInLists(*this);
}
void CActor::CreateShadow(bool b)
{
if (b)
{
_CreateShadow();
if (!xe5_24_ && x94_simpleShadow)
xe5_25_ = true;
}
xe5_24_ = b;
}
void CActor::_CreateShadow()
{
if (!x94_simpleShadow && x64_modelData && (x64_modelData->HasAnimData() || x64_modelData->HasNormalModel()))
x94_simpleShadow.reset(new CSimpleShadow(1.f, 1.f, 20.f, 0.05f));
}
void CActor::SetCallTouch(bool callTouch) { xe5_28_callTouch = callTouch; }
bool CActor::GetCallTouch() const { return xe5_28_callTouch; }

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@ -58,6 +58,8 @@ protected:
bool xe4_28_ : 1;
bool xe4_29_ : 1;
bool xe4_30_ : 1;
bool xe5_24_ : 1;
bool xe5_25_ : 1;
bool xe5_26_muted : 1;
bool xe5_27_useInSortedLists : 1;
bool xe5_28_callTouch : 1;
@ -69,6 +71,7 @@ protected:
};
u32 dummy = 0;
};
void _CreateShadow();
public:
enum class EFluidState
@ -131,6 +134,7 @@ public:
void AddMaterial(EMaterialTypes, EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, CStateManager&);
void CreateShadow(bool);
void SetCallTouch(bool callTouch);
bool GetCallTouch() const;
void SetUseInSortedList(bool use);

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@ -109,6 +109,17 @@ public:
}
bool WeaponHurts(const CWeaponMode&, u32) const { return false; }
EVulnerability GetVulnerability(const CWeaponMode& mode, u32 w) const
{
if (int(mode.GetType()) < int(EWeaponType::None) || int(mode.GetType()) > int(EWeaponType::Unused2))
return EVulnerability::Reflect;
if (!mode.IsInstantKill())
return EVulnerability::Normal;
// TODO: Finish
return EVulnerability::Normal;
}
};
}

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@ -1,20 +1,77 @@
#include "CScriptActor.hpp"
#include "CStateManager.hpp"
#include "CScriptTrigger.hpp"
#include "CDamageVulnerability.hpp"
#include "TCastTo.hpp"
namespace urde
{
CScriptActor::CScriptActor(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const zeus::CAABox& aabb, float a, float, const CMaterialList& matList,
const CHealthInfo&, const CDamageVulnerability&, const CActorParameters& actParms, bool,
bool active, u32, float, bool, bool, bool, bool)
: CPhysicsActor(uid, active, name, info, xf, std::move(mData), matList, aabb, SMoverData(a), actParms, 0.3f, 0.1f)
CModelData&& mData, const zeus::CAABox& aabb, float f1, float zMomentum,
const CMaterialList& matList, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
const CActorParameters& actParms, bool looping, bool active, u32 w1, float f3, bool b2,
bool castsShadow, bool b4, bool b5)
: CPhysicsActor(uid, active, name, info, xf, std::move(mData), matList, aabb, SMoverData(f1), actParms, 0.3f, 0.1f)
, x258_initialHealth(hInfo)
, x260_currentHealth(hInfo)
, x268_damageVulnerability(dVuln)
, x2d8_(w1)
, x2dc_(f3)
, x2e2_24_(b2)
, x2e2_25_(false)
, x2e2_26_(true)
, x2e2_27_(std::fabs(f3 - 1.f) > 0.00001)
, x2e2_28_(false)
, x2e2_29_((x2e2_24_ && x2e2_25_ && x2d8_ != 0))
, x2e2_30_(b4)
, x2e2_31_(b5)
{
if (x64_modelData && (x64_modelData->HasAnimData() || x64_modelData->HasNormalModel()) && castsShadow)
CreateShadow(true);
if (x64_modelData && x64_modelData->HasAnimData())
x64_modelData->EnableLooping(looping);
x150_momentum = zeus::CVector3f(0.f, 0.f, zMomentum);
}
void CScriptActor::Accept(IVisitor& visitor)
void CScriptActor::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CScriptActor::AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) {}
void CScriptActor::Think(float, CStateManager&) {}
void CScriptActor::PreRender(const zeus::CFrustum&, const CStateManager&) {}
zeus::CAABox CScriptActor::GetSortingBounds(const CStateManager& mgr) const
{
visitor.Visit(this);
if (x2e0_ != kInvalidUniqueId)
{
TCastToConstPtr<CScriptTrigger> trigger(mgr.GetObjectById(x2e0_));
if (trigger)
return trigger->GetTriggerBoundsWR();
}
return CActor::GetSortingBounds(mgr);
}
EWeaponCollisionResponseTypes
CScriptActor::GetCollisionResponseType(const zeus::CVector3f& v1, const zeus::CVector3f& v2, CWeaponMode& wMode, s32 w)
{
const CDamageVulnerability* dVuln = GetDamageVulnerability();
EVulnerability vuln = dVuln->GetVulnerability(wMode, 0);
return CActor::GetCollisionResponseType(v1, v2, wMode, w);
}
rstl::optional_object<zeus::CAABox> CScriptActor::GetTouchBounds() const
{
if (GetActive() && x68_material.HasMaterial(EMaterialTypes::Solid))
return {CPhysicsActor::GetBoundingBox()};
return {};
}
void CScriptActor::Touch(CActor&, CStateManager&)
{
}
}

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@ -2,17 +2,48 @@
#define __URDE_CSCRIPTACTOR_HPP__
#include "CPhysicsActor.hpp"
#include "CHealthInfo.hpp"
#include "CDamageVulnerability.hpp"
namespace urde
{
class CScriptActor : public CPhysicsActor
{
protected:
CHealthInfo x258_initialHealth;
CHealthInfo x260_currentHealth;
CDamageVulnerability x268_damageVulnerability;
float x2d0_;
float x2d4_;
s32 x2d8_;
float x2dc_;
TUniqueId x2e0_ = kInvalidUniqueId;
bool x2e2_24_ : 1;
bool x2e2_25_ : 1;
bool x2e2_26_ : 1;
bool x2e2_27_ : 1;
bool x2e2_28_ : 1;
bool x2e2_29_ : 1;
bool x2e2_30_ : 1;
bool x2e2_31_ : 1;
bool x2e3_24_ : 1;
public:
CScriptActor(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const zeus::CAABox& aabb, float, float, const CMaterialList& matList, const CHealthInfo&,
const CDamageVulnerability&, const CActorParameters&, bool, bool, u32, float, bool, bool, bool, bool);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void PreRender(const zeus::CFrustum&, const CStateManager&);
zeus::CAABox GetSortingBounds(const CStateManager&) const;
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
CWeaponMode&, int);
rstl::optional_object<zeus::CAABox> GetTouchBounds() const;
void Touch(CActor&, CStateManager&);
const CDamageVulnerability* GetDamageVulnerability() { return &x268_damageVulnerability; }
CHealthInfo* HealthInfo() { return &x260_currentHealth; }
};
}

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@ -56,10 +56,11 @@
#include "CScriptCameraHintTrigger.hpp"
#include "CScriptBeam.hpp"
#include "Camera/CCinematicCamera.hpp"
#include "MP1/CNewIntroBoss.hpp"
#include "MP1/CBeetle.hpp"
#include "MP1/CWarWasp.hpp"
#include "MP1/CSpacePirate.hpp"
#include "MP1/World/CNewIntroBoss.hpp"
#include "MP1/World/CBeetle.hpp"
#include "MP1/World/CWarWasp.hpp"
#include "MP1/World/CSpacePirate.hpp"
#include "MP1/World/CActorContraption.hpp"
#include "CScriptShadowProjector.hpp"
#include "CScriptStreamedMusic.hpp"
#include "CScriptRoomAcoustics.hpp"
@ -1996,6 +1997,7 @@ CEntity* ScriptLoader::Load(CStateManager& mgr, CInputStream& in, int propCount,
CEntity* ScriptLoader::LoadActorContraption(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info)
{
return nullptr;
}