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CCubeRenderer: Implement ActivateLightsForModel & PrepareDynamicLights
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@@ -88,7 +88,7 @@ public:
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float GetAngleAttenuationQuadratic() const { return x38_angleQ; }
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ELightType GetType() const { return x1c_type; }
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u32 GetId() const { return x40_lightId; }
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float GetIntensity() const;
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float GetRadius() const;
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const zeus::CColor& GetColor() const { return x18_color; }
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