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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-10 01:47:43 +00:00

Lightmap rendering

This commit is contained in:
Jack Andersen
2015-09-17 09:50:43 -10:00
parent 8b653fd7f6
commit da24b39957
9 changed files with 126 additions and 50 deletions

View File

@@ -12,6 +12,10 @@ void MREA::ReadBabeDeadToBlender_1_2(HECL::BlenderConnection::PyOutStream& os,
atUint32 bdMagic = rs.readUint32Big();
if (bdMagic != 0xBABEDEAD)
Log.report(LogVisor::FatalError, "invalid BABEDEAD magic");
os << "bpy.context.scene.render.engine = 'CYCLES'\n"
"bpy.context.scene.world.use_nodes = True\n"
"bpy.context.scene.render.engine = 'BLENDER_GAME'\n"
"bg_node = bpy.context.scene.world.node_tree.nodes['Background']\n";
for (atUint32 s=0 ; s<2 ; ++s)
{
atUint32 lightCount = rs.readUint32Big();
@@ -22,8 +26,10 @@ void MREA::ReadBabeDeadToBlender_1_2(HECL::BlenderConnection::PyOutStream& os,
switch (light.lightType)
{
case BabeDeadLight::LightLocalAmbient:
os.format("bpy.context.scene.world.horizon_color = (%f,%f,%f)\n",
light.color.vec[0], light.color.vec[1], light.color.vec[2]);
os.format("bg_node.inputs[0].default_value = (%f,%f,%f,1.0)\n"
"bg_node.inputs[1].default_value = %f\n",
light.color.vec[0], light.color.vec[1], light.color.vec[2],
light.q / 8.0);
continue;
case BabeDeadLight::LightDirectional:
os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'SUN')\n"
@@ -54,23 +60,30 @@ void MREA::ReadBabeDeadToBlender_1_2(HECL::BlenderConnection::PyOutStream& os,
os.format("lamp.retro_layer = %u\n"
"lamp.use_nodes = True\n"
"falloff_node = lamp.node_tree.nodes.new('ShaderNodeLightFalloff')\n"
"lamp.energy = 0.0\n"
"falloff_node.inputs[0].default_value = %f\n"
"lamp.node_tree.nodes['Emission'].inputs[0].default_value = (%f,%f,%f,1.0)\n"
"lamp_obj.hide_render = True\n"
"hue_sat_node = lamp.node_tree.nodes.new('ShaderNodeHueSaturation')\n"
"hue_sat_node.inputs[1].default_value = 1.25\n"
"hue_sat_node.inputs[4].default_value = (%f,%f,%f,1.0)\n"
"lamp.node_tree.links.new(hue_sat_node.outputs[0], lamp.node_tree.nodes['Emission'].inputs[0])\n"
"lamp_obj.location = (%f,%f,%f)\n"
"bpy.context.scene.objects.link(lamp_obj)\n"
"\n", s, light.q,
"\n", s, light.q / 8.0,
light.color.vec[0], light.color.vec[1], light.color.vec[2],
light.position.vec[0], light.position.vec[1], light.position.vec[2]);
switch (light.falloff)
{
case BabeDeadLight::FalloffConstant:
os << "lamp.node_tree.links.new(falloff_node.outputs[2], lamp.node_tree.nodes['Emission'].inputs[1])\n";
os << "falloff_node.inputs[0].default_value *= 75.0\n"
"lamp.node_tree.links.new(falloff_node.outputs[2], lamp.node_tree.nodes['Emission'].inputs[1])\n";
break;
case BabeDeadLight::FalloffLinear:
os << "lamp.node_tree.links.new(falloff_node.outputs[1], lamp.node_tree.nodes['Emission'].inputs[1])\n";
break;
case BabeDeadLight::FalloffQuadratic:
os << "lamp.node_tree.links.new(falloff_node.outputs[0], lamp.node_tree.nodes['Emission'].inputs[1])\n";
break;
default: break;
}