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Space pirate bug fixes
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@@ -20,7 +20,7 @@ class CPoseAsTransforms;
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class CModel;
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struct CModelFlags {
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u8 x0_blendMode = 0; /* >6: additive, >4: blend, else opaque */
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u8 x0_blendMode = 0; /* 2: add color, >6: additive, >4: blend, else opaque */
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u8 x1_matSetIdx = 0;
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EExtendedShader m_extendedShader = EExtendedShader::Lighting;
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bool m_noCull = false;
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