mirror of https://github.com/AxioDL/metaforce.git
More reliable Metal shader cache
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@ -417,11 +417,15 @@ struct MetalBackendFactory : IShaderBackendFactory
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"ShaderCacheManager::setRenderTargetHint must be called before making metal shaders");
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const ShaderTag& tag = data.m_tag;
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athena::io::MemoryReader r(data.m_data.get(), data.m_sz);
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athena::io::MemoryReader r(data.m_data.get(), data.m_sz, false, false);
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boo::BlendFactor blendSrc = boo::BlendFactor(r.readUByte());
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boo::BlendFactor blendDst = boo::BlendFactor(r.readUByte());
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std::string vertSource = r.readString();
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std::string fragSource = r.readString();
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if (r.hasError())
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return nullptr;
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boo::IShaderPipeline* ret =
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static_cast<boo::MetalDataFactory::Context&>(ctx).
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newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
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@ -486,7 +490,7 @@ struct MetalBackendFactory : IShaderBackendFactory
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return dataOut;
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}
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void buildExtendedShaderFromCache(const ShaderCachedData& data,
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bool buildExtendedShaderFromCache(const ShaderCachedData& data,
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const std::vector<ShaderCacheExtensions::ExtensionSlot>& extensionSlots,
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boo::IGraphicsDataFactory::Context& ctx,
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FReturnExtensionShader returnFunc)
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@ -496,13 +500,21 @@ struct MetalBackendFactory : IShaderBackendFactory
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"ShaderCacheManager::setRenderTargetHint must be called before making metal shaders");
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const ShaderTag& tag = data.m_tag;
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athena::io::MemoryReader r(data.m_data.get(), data.m_sz);
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athena::io::MemoryReader r(data.m_data.get(), data.m_sz, false, false);
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hecl::Backend::BlendFactor blendSrc = hecl::Backend::BlendFactor(r.readUByte());
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hecl::Backend::BlendFactor blendDst = hecl::Backend::BlendFactor(r.readUByte());
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if (r.hasError())
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return false;
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for (const ShaderCacheExtensions::ExtensionSlot& slot : extensionSlots)
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{
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std::string vertSource = r.readString();
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std::string fragSource = r.readString();
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if (r.hasError())
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return false;
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boo::IShaderPipeline* ret =
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static_cast<boo::MetalDataFactory::Context&>(ctx).
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newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
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@ -516,6 +528,8 @@ struct MetalBackendFactory : IShaderBackendFactory
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Log.report(logvisor::Fatal, "unable to build shader");
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returnFunc(ret);
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}
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return true;
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}
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};
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