2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 23:07:42 +00:00

Implement CStateManager::Update

This commit is contained in:
Jack Andersen
2017-03-23 19:30:16 -10:00
parent 5a6e40c5aa
commit db12dd2ea2
68 changed files with 1165 additions and 117 deletions

View File

@@ -15,6 +15,8 @@
#include "CObjectList.hpp"
#include "TCastTo.hpp"
#include "CCinematicCamera.hpp"
#include "CBallCamera.hpp"
#include "CInterpolationCamera.hpp"
namespace urde
{
@@ -170,6 +172,25 @@ const CGameCamera* CCameraManager::GetCurrentCamera(const CStateManager& stateMg
return static_cast<const CGameCamera*>(camList->GetObjectById(GetCurrentCameraId()));
}
void CCameraManager::CreateStandardCameras(CStateManager& stateMgr)
{
TUniqueId fpId = stateMgr.AllocateUniqueId();
x7c_fpCamera = new CFirstPersonCamera(fpId, zeus::CTransform::Identity(),
stateMgr.Player()->GetUniqueId(), g_tweakPlayer->GetX184(),
sFirstPersonFOV, sNearPlane, sFarPlane, sAspect);
stateMgr.AddObject(x7c_fpCamera);
stateMgr.Player()->SetCameraState(CPlayer::EPlayerCameraState::Zero, stateMgr);
SetCurrentCameraId(fpId, stateMgr);
x80_ballCamera = new CBallCamera(stateMgr.AllocateUniqueId(), stateMgr.Player()->GetUniqueId(),
zeus::CTransform::Identity(), sThirdPersonFOV,
sNearPlane, sFarPlane, sAspect);
stateMgr.AddObject(x80_ballCamera);
x88_interpCamera = new CInterpolationCamera(stateMgr.AllocateUniqueId(), zeus::CTransform::Identity());
stateMgr.AddObject(x88_interpCamera);
}
void CCameraManager::SkipCinematic(CStateManager& stateMgr)
{
TUniqueId camId = GetCurrentCameraId();
@@ -263,4 +284,17 @@ void CCameraManager::SetSpecialCameras(CFirstPersonCamera& fp, CBallCamera& ball
x7c_fpCamera = &fp;
x80_ballCamera = &ball;
}
void CCameraManager::ProcessInput(const CFinalInput& input, CStateManager& stateMgr)
{
for (CEntity* ent : stateMgr.GetCameraObjectList())
{
if (!ent)
continue;
CGameCamera& cam = static_cast<CGameCamera&>(*ent);
if (input.ControllerIdx() != cam.x16c_controllerIdx)
continue;
cam.ProcessInput(input, stateMgr);
}
}
}