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Implement CStateManager::Update

This commit is contained in:
Jack Andersen
2017-03-23 19:30:16 -10:00
parent 5a6e40c5aa
commit db12dd2ea2
68 changed files with 1165 additions and 117 deletions

View File

@@ -8,7 +8,7 @@ namespace urde
CGameCamera::CGameCamera(TUniqueId uid, bool active, const std::string& name, const CEntityInfo& info,
const zeus::CTransform& xf, float fovy, float znear, float zfar, float aspect, TUniqueId uid2,
bool b1, u32 w1)
bool b1, u32 controllerIdx)
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Unknown),
CActorParameters::None(), kInvalidUniqueId)
, xe8_watchedObject(uid2)
@@ -17,7 +17,7 @@ CGameCamera::CGameCamera(TUniqueId uid, bool active, const std::string& name, co
, x160_znear(znear)
, x164_zfar(zfar)
, x168_aspect(aspect)
, x16c_(w1)
, x16c_controllerIdx(controllerIdx)
, x170_24_perspDirty(true)
, x170_25_disablesInput(b1)
, x180_(fovy)