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Implement CStateManager::Update
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@@ -8,7 +8,7 @@ namespace urde
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CGameCamera::CGameCamera(TUniqueId uid, bool active, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, float fovy, float znear, float zfar, float aspect, TUniqueId uid2,
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bool b1, u32 w1)
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bool b1, u32 controllerIdx)
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: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Unknown),
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CActorParameters::None(), kInvalidUniqueId)
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, xe8_watchedObject(uid2)
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@@ -17,7 +17,7 @@ CGameCamera::CGameCamera(TUniqueId uid, bool active, const std::string& name, co
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, x160_znear(znear)
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, x164_zfar(zfar)
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, x168_aspect(aspect)
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, x16c_(w1)
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, x16c_controllerIdx(controllerIdx)
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, x170_24_perspDirty(true)
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, x170_25_disablesInput(b1)
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, x180_(fovy)
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