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Implement CStateManager::Update
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23
Runtime/Camera/CInterpolationCamera.hpp
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23
Runtime/Camera/CInterpolationCamera.hpp
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#ifndef __URDE_CINTERPOLATIONCAMERA_HPP__
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#define __URDE_CINTERPOLATIONCAMERA_HPP__
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#include "CGameCamera.hpp"
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namespace urde
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{
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class CInterpolationCamera : public CGameCamera
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{
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public:
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CInterpolationCamera(TUniqueId uid, const zeus::CTransform& xf);
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void ProcessInput(const CFinalInput&, CStateManager& mgr);
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void Render(const CStateManager&) const;
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void Reset(const zeus::CTransform&, CStateManager& mgr);
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void Think(float, CStateManager &);
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};
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}
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#endif // __URDE_CINTERPOLATIONCAMERA_HPP__
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