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Implement CStateManager::Update
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@@ -24,6 +24,7 @@ CENTITY_TYPES = (
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('CGameLight', 'World/CGameLight.hpp'),
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('CGameProjectile', 'Weapon/CGameProjectile.hpp'),
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('CHUDBillboardEffect', 'World/CHUDBillboardEffect.hpp'),
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('CInterpolationCamera', 'Camera/CInterpolationCamera.hpp'),
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Namespace('MP1'),
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('CMetroidPrimeRelay', 'MP1/World/CMetroidPrimeRelay.hpp', 'MP1'),
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EndNamespace(),
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