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Implement CStateManager::Update
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@@ -32,7 +32,7 @@ void CScriptAiJumpPoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId oth
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{
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AcceptScriptMsg(msg, other, mgr);
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if (msg != EScriptObjectMessage::Constructed)
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if (msg != EScriptObjectMessage::InitializedInArea)
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return;
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for (SConnection& conn : x20_conns)
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