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Implement CStateManager::Update
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@@ -565,6 +565,11 @@ void CWorld::PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGame
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area->SetOcclusionState(CGameArea::EOcclusionState::NotOccluded);
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}
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void CWorld::Update(float dt)
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{
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}
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void CWorld::PreRender()
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{
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for (CGameArea* head = x4c_chainHeads[3] ;
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