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Implement CStateManager::Update
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@@ -188,6 +188,7 @@ public:
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static const CGameArea* GetAliveAreasEnd() { return skGlobalEnd; }
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static CGameArea* AliveAreasEnd() { return skGlobalNonConstEnd; }
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void Update(float dt);
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void PreRender();
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void TouchSky();
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void DrawSky(const zeus::CTransform& xf) const;
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