Add missing developer mode gating to developer mode overlays in ShowDebugOverlay

This commit is contained in:
Phillip Stephens 2023-10-23 10:51:57 -07:00
parent d23b6f6904
commit db6a1737de
1 changed files with 5 additions and 5 deletions

View File

@ -867,7 +867,7 @@ void ImGuiConsole::ShowDebugOverlay() {
ImGuiStringViewText(fmt::format(FMT_STRING("Room Time: {:7.3f} / {:5d} | Last Room:{:7.3f} / {:5d}\n"), ImGuiStringViewText(fmt::format(FMT_STRING("Room Time: {:7.3f} / {:5d} | Last Room:{:7.3f} / {:5d}\n"),
currentRoomTime, curFrames, m_lastRoomTime, lastFrames)); currentRoomTime, curFrames, m_lastRoomTime, lastFrames));
} }
if (m_playerInfo && g_StateManager != nullptr && g_StateManager->Player() != nullptr) { if (m_playerInfo && g_StateManager != nullptr && g_StateManager->Player() != nullptr && m_developer) {
if (hasPrevious) { if (hasPrevious) {
ImGui::Separator(); ImGui::Separator();
} }
@ -890,7 +890,7 @@ void ImGuiConsole::ShowDebugOverlay() {
pl.GetVelocity().y(), pl.GetVelocity().z(), camXf.origin.x(), camXf.origin.y(), camXf.origin.z(), pl.GetVelocity().y(), pl.GetVelocity().z(), camXf.origin.x(), camXf.origin.y(), camXf.origin.z(),
zeus::radToDeg(camQ.roll()), zeus::radToDeg(camQ.pitch()), zeus::radToDeg(camQ.yaw()))); zeus::radToDeg(camQ.roll()), zeus::radToDeg(camQ.pitch()), zeus::radToDeg(camQ.yaw())));
} }
if (m_worldInfo && g_StateManager != nullptr) { if (m_worldInfo && g_StateManager != nullptr && m_developer) {
if (hasPrevious) { if (hasPrevious) {
ImGui::Separator(); ImGui::Separator();
} }
@ -900,7 +900,7 @@ void ImGuiConsole::ShowDebugOverlay() {
ImGuiStringViewText( ImGuiStringViewText(
fmt::format(FMT_STRING("World Asset ID: 0x{}, Name: {}\n"), g_GameState->CurrentWorldAssetId(), name)); fmt::format(FMT_STRING("World Asset ID: 0x{}, Name: {}\n"), g_GameState->CurrentWorldAssetId(), name));
} }
if (m_areaInfo && g_StateManager != nullptr) { if (m_areaInfo && g_StateManager != nullptr && m_developer) {
const metaforce::TAreaId aId = g_GameState->CurrentWorldState().GetCurrentAreaId(); const metaforce::TAreaId aId = g_GameState->CurrentWorldState().GetCurrentAreaId();
if (g_StateManager->GetWorld() != nullptr && g_StateManager->GetWorld()->DoesAreaExist(aId)) { if (g_StateManager->GetWorld() != nullptr && g_StateManager->GetWorld()->DoesAreaExist(aId)) {
if (hasPrevious) { if (hasPrevious) {
@ -926,7 +926,7 @@ void ImGuiConsole::ShowDebugOverlay() {
pArea->GetAreaAssetId(), ImGuiLoadStringTable(stringId, 0), pArea->GetAreaId(), layerBits)); pArea->GetAreaAssetId(), ImGuiLoadStringTable(stringId, 0), pArea->GetAreaId(), layerBits));
} }
} }
if (m_layerInfo && g_StateManager != nullptr) { if (m_layerInfo && g_StateManager != nullptr && m_developer) {
const metaforce::TAreaId aId = g_GameState->CurrentWorldState().GetCurrentAreaId(); const metaforce::TAreaId aId = g_GameState->CurrentWorldState().GetCurrentAreaId();
const auto* world = g_StateManager->GetWorld(); const auto* world = g_StateManager->GetWorld();
if (world != nullptr && world->DoesAreaExist(aId) && world->GetWorldLayers()) { if (world != nullptr && world->DoesAreaExist(aId) && world->GetWorldLayers()) {
@ -956,7 +956,7 @@ void ImGuiConsole::ShowDebugOverlay() {
} }
} }
} }
if (m_randomStats) { if (m_randomStats && m_developer) {
if (hasPrevious) { if (hasPrevious) {
ImGui::Separator(); ImGui::Separator();
} }