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CParticleDatabase implementations
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@@ -24,7 +24,7 @@ public:
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void Accept(IVisitor &visitor);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &);
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void Think(float, CStateManager &);
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void DoUserAnimEvent(CStateManager &, CInt32POINode &, EUserEventType);
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void DoUserAnimEvent(CStateManager &, CInt32POINode &, EUserEventType, float dt);
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CFlameThrower* CreateFlameThrower(const std::string&, CStateManager&);
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void ResetFlameThrowers(CStateManager& mgr);
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};
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