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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-10 16:27:43 +00:00

CParticleDatabase implementations

This commit is contained in:
Jack Andersen
2017-06-02 20:03:07 -10:00
parent 4c41132168
commit db8a7d3433
30 changed files with 825 additions and 140 deletions

View File

@@ -6,6 +6,7 @@
#include "TCastTo.hpp"
#include "Character/IAnimReader.hpp"
#include "Character/CActorLights.hpp"
#include "Camera/CGameCamera.hpp"
namespace urde
{
@@ -28,6 +29,7 @@ CActor::CActor(TUniqueId uid, bool active, const std::string& name, const CEntit
{
if (mData.x10_animData || mData.x1c_normalModel)
x64_modelData = std::make_unique<CModelData>(std::move(mData));
xd8_nonLoopingSfxHandles.resize(2);
}
void CActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
@@ -123,11 +125,11 @@ zeus::CVector3f CActor::GetScanObjectIndicatorPosition(const CStateManager&) con
void CActor::RemoveEmitter()
{
if (x8c_sfxHandle)
if (x8c_loopingSfxHandle)
{
CSfxManager::RemoveEmitter(*x8c_sfxHandle.get());
CSfxManager::RemoveEmitter(x8c_loopingSfxHandle);
x88_sfxId = -1;
x8c_sfxHandle.reset();
x8c_loopingSfxHandle.reset();
}
}
@@ -161,7 +163,7 @@ void CActor::OnScanStateChanged(EScanState state, CStateManager& mgr)
zeus::CAABox CActor::GetSortingBounds(const CStateManager&) const { return x9c_aabox; }
void CActor::DoUserAnimEvent(CStateManager&, CInt32POINode&, EUserEventType) {}
void CActor::DoUserAnimEvent(CStateManager&, CInt32POINode&, EUserEventType, float dt) {}
void CActor::RemoveMaterial(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3, EMaterialTypes t4,
CStateManager& mgr)
@@ -265,16 +267,14 @@ void CActor::SetInFluid(bool in, TUniqueId uid)
bool CActor::HasModelData() const { return bool(x64_modelData); }
const CSfxHandle* CActor::GetSfxHandle() const { return x8c_sfxHandle.get(); }
void CActor::SetSfxPitchBend(s32 val)
void CActor::SetSoundEventPitchBend(s32 val)
{
xe6_30_enablePitchBend = true;
xc0_ = val;
if (x8c_sfxHandle == 0)
xc0_pitchBend = val / 8192.f;
if (!x8c_loopingSfxHandle)
return;
CSfxManager::PitchBend(*x8c_sfxHandle.get(), val);
CSfxManager::PitchBend(x8c_loopingSfxHandle, val);
}
void CActor::SetRotation(const zeus::CQuaternion &q)
@@ -318,9 +318,154 @@ void CActor::EnsureRendered(const CStateManager& stateMgr, const zeus::CVector3f
stateMgr.AddDrawableActor(*this, pos, aabb);
}
SAdvancementDeltas CActor::UpdateAnimation(float, CStateManager&, bool)
void CActor::UpdateSfxEmitters()
{
return {};
for (CSfxHandle& sfx : xd8_nonLoopingSfxHandles)
CSfxManager::UpdateEmitter(sfx, x34_transform.origin, zeus::CVector3f::skZero, xd4_maxVol);
}
void CActor::ProcessSoundEvent(u32 sfxId, float weight, u32 flags, float falloff, float maxDist,
float minVol, float maxVol, const zeus::CVector3f& toListener,
const zeus::CVector3f& position, TAreaId aid, CStateManager& mgr,
bool translateId)
{
if (toListener.magSquared() >= maxDist * maxDist)
return;
u16 id = translateId ? CSfxManager::TranslateSFXID(sfxId) : sfxId;
u32 musyxFlags = 0x1; // Continuous parameter update
if (flags & 0x8)
musyxFlags |= 0x8; // Doppler FX
CAudioSys::C3DEmitterParmData parms;
parms.x0_pos = position;
parms.xc_dir = zeus::CVector3f::skZero;
parms.x18_maxDist = maxDist;
parms.x1c_distComp = falloff;
parms.x20_flags = musyxFlags;
parms.x24_sfxId = id;
parms.x26_maxVol = maxVol;
parms.x27_minVol = minVol;
parms.x28_important = false;
parms.x29_prio = 0x7f;
bool useAcoustics = (flags & 0x80) == 0;
bool looping = (sfxId & 0x80000000) != 0;
bool nonEmitter = (sfxId & 0x40000000) != 0;
bool continuousUpdate = (sfxId & 0x20000000) != 0;
if (mgr.GetActiveRandom()->Float() > weight)
return;
if (looping)
{
u16 curId = x88_sfxId;
if (!x8c_loopingSfxHandle)
{
CSfxHandle handle;
if (nonEmitter)
handle = CSfxManager::SfxStart(id, 1.f, 0.f, true, 0x7f, true, aid);
else
handle = CSfxManager::AddEmitter(parms, useAcoustics, 0x7f, true, aid);
if (handle)
{
x88_sfxId = id;
x8c_loopingSfxHandle = handle;
if (xe6_30_enablePitchBend)
CSfxManager::PitchBend(handle, xc0_pitchBend);
}
}
else if (curId == id)
{
CSfxManager::UpdateEmitter(x8c_loopingSfxHandle, position, zeus::CVector3f::skZero, maxVol);
}
else if (flags & 0x4)
{
CSfxManager::RemoveEmitter(x8c_loopingSfxHandle);
CSfxHandle handle = CSfxManager::AddEmitter(parms, useAcoustics, 0x7f, true, aid);
if (handle)
{
x88_sfxId = id;
x8c_loopingSfxHandle = handle;
if (xe6_30_enablePitchBend)
CSfxManager::PitchBend(handle, xc0_pitchBend);
}
}
}
else
{
CSfxHandle handle;
if (nonEmitter)
handle = CSfxManager::SfxStart(id, 1.f, 0.f, useAcoustics, 0x7f, false, aid);
else
handle = CSfxManager::AddEmitter(parms, useAcoustics, 0x7f, false, aid);
if (continuousUpdate)
{
xd8_nonLoopingSfxHandles[xe4_24_nextNonLoopingSfxHandle] = handle;
xe4_24_nextNonLoopingSfxHandle = (xe4_24_nextNonLoopingSfxHandle + 1) % xd8_nonLoopingSfxHandles.size();
}
if (xe6_30_enablePitchBend)
CSfxManager::PitchBend(handle, xc0_pitchBend);
}
}
SAdvancementDeltas CActor::UpdateAnimation(float dt, CStateManager& mgr, bool advTree)
{
SAdvancementDeltas deltas = x64_modelData->AdvanceAnimation(dt, mgr, GetAreaId(), advTree);
x64_modelData->AdvanceParticles(x34_transform, dt, mgr);
UpdateSfxEmitters();
if (x64_modelData && x64_modelData->HasAnimData())
{
zeus::CVector3f toCamera =
mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTranslation() - x34_transform.origin;
for (int i=0 ; i<x64_modelData->GetAnimationData()->GetPassedSoundPOICount() ; ++i)
{
CSoundPOINode& poi = CAnimData::g_SoundPOINodes[i];
if (poi.GetPoiType() != EPOIType::Sound)
continue;
if (xe5_26_muted)
continue;
if (poi.GetCharacterIndex() != -1 &&
x64_modelData->GetAnimationData()->GetCharacterIndex() != poi.GetCharacterIndex())
continue;
ProcessSoundEvent(poi.GetSfxId(), poi.GetWeight(), poi.GetFlags(), poi.GetFalloff(),
poi.GetMaxDist(), 0.16f, xd4_maxVol, toCamera, x34_transform.origin, x4_areaId,
mgr, true);
}
for (int i=0 ; i<x64_modelData->GetAnimationData()->GetPassedIntPOICount() ; ++i)
{
CInt32POINode& poi = CAnimData::g_Int32POINodes[i];
if (poi.GetPoiType() == EPOIType::SoundInt32)
{
if (xe5_26_muted)
continue;
if (poi.GetCharacterIndex() != -1 &&
x64_modelData->GetAnimationData()->GetCharacterIndex() != poi.GetCharacterIndex())
continue;
ProcessSoundEvent(poi.GetValue(), poi.GetWeight(), poi.GetFlags(), 0.1f,
150.f, 0.16f, xd4_maxVol, toCamera, x34_transform.origin, x4_areaId,
mgr, true);
}
else if (poi.GetPoiType() == EPOIType::UserEvent)
{
DoUserAnimEvent(mgr, poi, EUserEventType(poi.GetValue()), dt);
}
}
for (int i=0 ; i<x64_modelData->GetAnimationData()->GetPassedParticlePOICount() ; ++i)
{
CParticlePOINode& poi = CAnimData::g_ParticlePOINodes[i];
if (poi.GetCharacterIndex() != -1 &&
x64_modelData->GetAnimationData()->GetCharacterIndex() != poi.GetCharacterIndex())
continue;
x64_modelData->AnimationData()->GetParticleDB().SetParticleEffectState(poi.GetString(), true, mgr);
}
}
return deltas;
}
void CActor::SetActorLights(std::unique_ptr<CActorLights> lights)

View File

@@ -33,25 +33,26 @@ protected:
CMaterialList x68_material;
CMaterialFilter x70_materialFilter;
s16 x88_sfxId = -1;
std::unique_ptr<CSfxHandle> x8c_sfxHandle;
CSfxHandle x8c_loopingSfxHandle;
std::unique_ptr<CActorLights> x90_actorLights;
std::unique_ptr<CSimpleShadow> x94_simpleShadow;
std::unique_ptr<TToken<CScannableObjectInfo>> x98_scanObjectInfo;
zeus::CAABox x9c_aabox;
CModelFlags xb4_drawFlags;
float xbc_time = 0.f;
s32 xc0_ = 0;
float xc0_pitchBend = 0.f;
TUniqueId xc4_fluidId = kInvalidUniqueId;
TUniqueId xc6_nextDrawNode = kInvalidUniqueId;
u32 xc8_drawnToken = -1;
u32 xcc_addedToken = -1;
float xd0_;
u8 xd4_ = 0x7F;
u32 xd8_ = 2;
float xd4_maxVol = 1.f;
rstl::reserved_vector<CSfxHandle, 2> xd8_nonLoopingSfxHandles;
union
{
struct
{
u8 xe4_24_nextNonLoopingSfxHandle : 3;
bool xe4_27_ : 1;
bool xe4_28_ : 1;
bool xe4_29_ : 1;
@@ -72,6 +73,7 @@ protected:
u32 dummy = 0;
};
void _CreateShadow();
void UpdateSfxEmitters();
public:
enum class EFluidState
@@ -117,7 +119,7 @@ public:
virtual void FluidFXThink(EFluidState, CScriptWater&, CStateManager&);
virtual void OnScanStateChanged(EScanState, CStateManager&);
virtual zeus::CAABox GetSortingBounds(const CStateManager&) const;
virtual void DoUserAnimEvent(CStateManager&, CInt32POINode&, EUserEventType);
virtual void DoUserAnimEvent(CStateManager&, CInt32POINode&, EUserEventType, float dt);
void RemoveEmitter();
const zeus::CTransform& GetTransform() const { return x34_transform; }
@@ -145,8 +147,8 @@ public:
const CMaterialList& GetMaterialList() const { return x68_material; }
void SetInFluid(bool in, TUniqueId uid);
bool HasModelData() const;
const CSfxHandle* GetSfxHandle() const;
void SetSfxPitchBend(s32);
const CSfxHandle& GetSfxHandle() const { return x8c_loopingSfxHandle; }
void SetSoundEventPitchBend(s32);
void SetRotation(const zeus::CQuaternion& q);
void SetTranslation(const zeus::CVector3f& tr);
void SetTransform(const zeus::CTransform& tr);
@@ -157,6 +159,10 @@ public:
CModelData* ModelData() { return x64_modelData.get(); }
void EnsureRendered(const CStateManager&);
void EnsureRendered(const CStateManager&, const zeus::CVector3f&, const zeus::CAABox&) const;
void ProcessSoundEvent(u32 sfxId, float weight, u32 flags, float falloff, float maxDist,
float minVol, float maxVol, const zeus::CVector3f& toListener,
const zeus::CVector3f& position, TAreaId aid, CStateManager& mgr,
bool translateId);
SAdvancementDeltas UpdateAnimation(float, CStateManager&, bool);
void SetActorLights(std::unique_ptr<CActorLights>);
bool CanDrawStatic() const;

View File

@@ -35,7 +35,7 @@ void CGameLight::Think(float dt, CStateManager& mgr)
void CGameLight::SetLightPriorityAndId()
{
xec_light.x3c_priority = x140_priority;
xec_light.x40_loadedIdx = x13c_loadedIdx;
xec_light.x40_lightId = x13c_loadedIdx;
}
void CGameLight::SetLight(const CLight& light)