Merge pull request #238 from lioncash/array2

CFogVolumeFilter: Make use of std::array where applicable
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Luke Street 2020-03-18 00:58:28 -04:00 committed by GitHub
commit dc0c721af7
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1 changed files with 20 additions and 12 deletions

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@ -1,5 +1,7 @@
#include "Runtime/Graphics/Shaders/CFogVolumeFilter.hpp"
#include <array>
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
@ -28,24 +30,30 @@ CFogVolumeFilter::CFogVolumeFilter() {
struct Vert {
zeus::CVector2f m_pos;
zeus::CVector2f m_uv;
} verts[4] = {
};
constexpr std::array<Vert, 4> verts{{
{{-1.0, -1.0}, {0.0, 0.0}},
{{-1.0, 1.0}, {0.0, 1.0}},
{{1.0, -1.0}, {1.0, 0.0}},
{{1.0, 1.0}, {1.0, 1.0}},
};
m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts, sizeof(Vert), 4);
}};
m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts.data(), sizeof(Vert), verts.size());
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(zeus::CColor), 1);
boo::ObjToken<boo::ITexture> texs[] = {CGraphics::g_SpareTexture.get(), CGraphics::g_SpareTexture.get(),
g_Renderer->GetFogRampTex().get()};
int bindIdxs[] = {0, 1, 0};
bool bindDepth[] = {true, true, false};
boo::ObjToken<boo::IGraphicsBuffer> ubufs[] = {m_uniBuf.get()};
const std::array<boo::ObjToken<boo::ITexture>, 3> texs{
CGraphics::g_SpareTexture.get(),
CGraphics::g_SpareTexture.get(),
g_Renderer->GetFogRampTex().get(),
};
constexpr std::array bindIdxs{0, 1, 0};
constexpr std::array bindDepth{true, true, false};
const std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> ubufs{m_uniBuf.get()};
m_dataBind1Way = ctx.newShaderDataBinding(s_1WayPipeline, m_vbo.get(), nullptr, nullptr, 1, ubufs, nullptr, nullptr,
nullptr, 3, texs, bindIdxs, bindDepth);
m_dataBind2Way = ctx.newShaderDataBinding(s_2WayPipeline, m_vbo.get(), nullptr, nullptr, 1, ubufs, nullptr, nullptr,
nullptr, 3, texs, bindIdxs, bindDepth);
m_dataBind1Way =
ctx.newShaderDataBinding(s_1WayPipeline, m_vbo.get(), nullptr, nullptr, ubufs.size(), ubufs.data(), nullptr,
nullptr, nullptr, texs.size(), texs.data(), bindIdxs.data(), bindDepth.data());
m_dataBind2Way =
ctx.newShaderDataBinding(s_2WayPipeline, m_vbo.get(), nullptr, nullptr, ubufs.size(), ubufs.data(), nullptr,
nullptr, nullptr, texs.size(), texs.data(), bindIdxs.data(), bindDepth.data());
return true;
} BooTrace);
}