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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-14 20:06:11 +00:00

Work on CFluidPlaneCPU

This commit is contained in:
Jack Andersen
2017-08-09 21:05:27 -10:00
parent 3650a58a1e
commit dc637f251d
18 changed files with 816 additions and 94 deletions

View File

@@ -19,10 +19,10 @@ struct CTweakGame : ITweakGame
Value<bool> x2a_unknown3;
Value<bool> x2b_splashScreensDisabled;
Value<float> x2c_unknown5;
Value<float> x30_presStartDelay;
Value<float> x34_unknown7;
Value<float> x38_unknown8;
Value<float> x3c_unknown9;
Value<float> x30_pressStartDelay;
Value<float> x34_rippleSideLenNormal;
Value<float> x38_rippleSideLenPoison;
Value<float> x3c_rippleSideLenLava;
Value<float> x40_unknown10;
Value<float> x44_unknown11;
Value<float> x48_unknown12;
@@ -34,13 +34,16 @@ struct CTweakGame : ITweakGame
Value<float> x60_hardmodeDamageMult;
Value<float> x64_hardmodeWeaponMult;
virtual const std::string& GetWorldPrefix() const { return x4_worldPrefix; }
virtual bool GetSplashScreensDisabled() const { return x2b_splashScreensDisabled; }
virtual float GetFirstPersonFOV() const { return x24_fov; }
virtual float GetPressStartDelay() const { return x30_presStartDelay; }
virtual float GetFluidEnvBumpScale() const { return x4c_fluidEnvBumpScale; }
virtual float GetHardModeDamageMultiplier() const { return x60_hardmodeDamageMult; }
virtual float GetHardModeWeaponMultiplier() const { return x64_hardmodeWeaponMult; }
const std::string& GetWorldPrefix() const { return x4_worldPrefix; }
bool GetSplashScreensDisabled() const { return x2b_splashScreensDisabled; }
float GetFirstPersonFOV() const { return x24_fov; }
float GetPressStartDelay() const { return x30_pressStartDelay; }
float GetRippleSideLengthNormal() const { return x34_rippleSideLenNormal; }
float GetRippleSideLengthPoison() const { return x38_rippleSideLenPoison; }
float GetRippleSideLengthLava() const { return x3c_rippleSideLenLava; }
float GetFluidEnvBumpScale() const { return x4c_fluidEnvBumpScale; }
float GetHardModeDamageMultiplier() const { return x60_hardmodeDamageMult; }
float GetHardModeWeaponMultiplier() const { return x64_hardmodeWeaponMult; }
CTweakGame() = default;
CTweakGame(athena::io::IStreamReader& in)
{