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Work on CFluidPlaneCPU
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@@ -19,10 +19,10 @@ struct CTweakGame : ITweakGame
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Value<bool> x2a_unknown3;
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Value<bool> x2b_splashScreensDisabled;
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Value<float> x2c_unknown5;
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Value<float> x30_presStartDelay;
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Value<float> x34_unknown7;
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Value<float> x38_unknown8;
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Value<float> x3c_unknown9;
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Value<float> x30_pressStartDelay;
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Value<float> x34_rippleSideLenNormal;
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Value<float> x38_rippleSideLenPoison;
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Value<float> x3c_rippleSideLenLava;
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Value<float> x40_unknown10;
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Value<float> x44_unknown11;
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Value<float> x48_unknown12;
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@@ -34,13 +34,16 @@ struct CTweakGame : ITweakGame
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Value<float> x60_hardmodeDamageMult;
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Value<float> x64_hardmodeWeaponMult;
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virtual const std::string& GetWorldPrefix() const { return x4_worldPrefix; }
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virtual bool GetSplashScreensDisabled() const { return x2b_splashScreensDisabled; }
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virtual float GetFirstPersonFOV() const { return x24_fov; }
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virtual float GetPressStartDelay() const { return x30_presStartDelay; }
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virtual float GetFluidEnvBumpScale() const { return x4c_fluidEnvBumpScale; }
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virtual float GetHardModeDamageMultiplier() const { return x60_hardmodeDamageMult; }
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virtual float GetHardModeWeaponMultiplier() const { return x64_hardmodeWeaponMult; }
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const std::string& GetWorldPrefix() const { return x4_worldPrefix; }
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bool GetSplashScreensDisabled() const { return x2b_splashScreensDisabled; }
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float GetFirstPersonFOV() const { return x24_fov; }
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float GetPressStartDelay() const { return x30_pressStartDelay; }
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float GetRippleSideLengthNormal() const { return x34_rippleSideLenNormal; }
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float GetRippleSideLengthPoison() const { return x38_rippleSideLenPoison; }
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float GetRippleSideLengthLava() const { return x3c_rippleSideLenLava; }
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float GetFluidEnvBumpScale() const { return x4c_fluidEnvBumpScale; }
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float GetHardModeDamageMultiplier() const { return x60_hardmodeDamageMult; }
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float GetHardModeWeaponMultiplier() const { return x64_hardmodeWeaponMult; }
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CTweakGame() = default;
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CTweakGame(athena::io::IStreamReader& in)
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{
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