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Initial CScriptGun implementation, more loaders
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34
Runtime/MP1/World/CChozoGhost.hpp
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34
Runtime/MP1/World/CChozoGhost.hpp
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#pragma once
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#include "World/CPatterned.hpp"
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namespace urde::MP1
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{
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class CChozoGhost : public CPatterned
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{
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public:
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class CBehaveChance
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{
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u32 x0_propertyCount;
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float x4_;
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float x8_;
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float xc_;
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float x10_;
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float x14_;
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float x18_;
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u32 x1c_;
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public:
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CBehaveChance(CInputStream&);
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};
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private:
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public:
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DEFINE_PATTERNED(ChozoGhost)
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CChozoGhost(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CActorParameters&, const CPatternedInfo&, float, float, float, float, CAssetId,
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const CDamageInfo&, CAssetId, const CDamageInfo&, const CChozoGhost::CBehaveChance&,
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const CChozoGhost::CBehaveChance&, const CBehaveChance&, u16, float, u16, u16, u32, float, u32, float,
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CAssetId, s16, float, float, u32, u32);
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};
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}
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