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Fix UV animations (4/5 still borked)
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@@ -20,7 +20,7 @@ ERglLightBits CGraphics::g_LightActive = ERglLightBits::None;
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ERglLightBits CGraphics::g_LightsWereOn = ERglLightBits::None;
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zeus::CTransform CGraphics::g_GXModelView;
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zeus::CTransform CGraphics::g_GXModelViewInvXpose;
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zeus::CTransform CGraphics::g_GXModelMatrix;
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zeus::CTransform CGraphics::g_GXModelMatrix = zeus::CTransform::Identity();
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zeus::CTransform CGraphics::g_ViewMatrix;
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zeus::CVector3f CGraphics::g_ViewPoint;
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zeus::CTransform CGraphics::g_GXViewPointMatrix;
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@@ -28,7 +28,7 @@ zeus::CTransform CGraphics::g_CameraMatrix;
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zeus::CVector2i CGraphics::g_ViewportResolution;
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zeus::CVector2i CGraphics::g_ViewportResolutionHalf;
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int CGraphics::g_ViewportSamples = 1;
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bool CGraphics::g_IsGXModelMatrixIdentity;
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bool CGraphics::g_IsGXModelMatrixIdentity = true;
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void CGraphics::DisableAllLights()
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{
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