2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 21:47:42 +00:00

Fix UV animations (4/5 still borked)

This commit is contained in:
2016-07-08 12:57:51 -07:00
parent eb1e7870e5
commit dd3a524bf4
3 changed files with 27 additions and 25 deletions

View File

@@ -20,7 +20,7 @@ ERglLightBits CGraphics::g_LightActive = ERglLightBits::None;
ERglLightBits CGraphics::g_LightsWereOn = ERglLightBits::None;
zeus::CTransform CGraphics::g_GXModelView;
zeus::CTransform CGraphics::g_GXModelViewInvXpose;
zeus::CTransform CGraphics::g_GXModelMatrix;
zeus::CTransform CGraphics::g_GXModelMatrix = zeus::CTransform::Identity();
zeus::CTransform CGraphics::g_ViewMatrix;
zeus::CVector3f CGraphics::g_ViewPoint;
zeus::CTransform CGraphics::g_GXViewPointMatrix;
@@ -28,7 +28,7 @@ zeus::CTransform CGraphics::g_CameraMatrix;
zeus::CVector2i CGraphics::g_ViewportResolution;
zeus::CVector2i CGraphics::g_ViewportResolutionHalf;
int CGraphics::g_ViewportSamples = 1;
bool CGraphics::g_IsGXModelMatrixIdentity;
bool CGraphics::g_IsGXModelMatrixIdentity = true;
void CGraphics::DisableAllLights()
{