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Implement CSeedling

This commit is contained in:
2018-12-05 16:46:35 -08:00
parent eafe1d54a6
commit dd705a3db9
6 changed files with 304 additions and 19 deletions

View File

@@ -1,6 +1,8 @@
#pragma once
#include "World/CWallWalker.hpp"
#include "World/CPathFindSearch.hpp"
#include "Weapon/CProjectileInfo.hpp"
namespace urde
{
@@ -8,6 +10,17 @@ namespace MP1
{
class CSeedling : public CWallWalker
{
static const std::string skNeedleLocators[2][6];
CPathFindSearch x5d8_searchPath;
std::unique_ptr<CModelData> x6bc_spikeData;
CProjectileInfo x6c0_projectileInfo;
CDamageInfo x6e8_deathDamage;
zeus::CAABox x704_modelBounds = zeus::CAABox::skNullBox;
float x71c_attackCoolOff = 0.f;
TUniqueId x720_prevObj = kInvalidUniqueId;
bool x722_24_renderOnlyClusterA : 1;
bool x722_25_curNeedleCluster : 1;
void LaunchNeedles(CStateManager&);
public:
DEFINE_PATTERNED(Seedling)
CSeedling(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&,
@@ -16,6 +29,21 @@ public:
float, float, float, float);
void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void Render(const CStateManager&) const;
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt);
CProjectileInfo* GetProjectileInfo() { return &x6c0_projectileInfo; }
std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
void Touch(CActor&, CStateManager&);
CPathFindSearch* GetSearchPath() { return &x5d8_searchPath; }
void Patrol(CStateManager&, EStateMsg, float);
void Active(CStateManager&, EStateMsg, float);
void Enraged(CStateManager&, EStateMsg, float);
void ProjectileAttack(CStateManager&, EStateMsg, float);
void Generate(CStateManager&, EStateMsg, float);
bool ShouldAttack(CStateManager&, float);
void MassiveDeath(CStateManager&);
};
}
}