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Initial round of particle factories
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45
Editor/ParticleEditor.hpp
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45
Editor/ParticleEditor.hpp
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#ifndef URDE_PARTICLE_EDITOR_HPP
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#define URDE_PARTICLE_EDITOR_HPP
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#include "Space.hpp"
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namespace URDE
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{
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class EffectEditor : public EditorSpace
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{
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struct State : Space::State
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{
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DECL_YAML
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String<-1> path;
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} m_state;
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const Space::State& spaceState() const {return m_state;}
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struct View : Specter::View
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{
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View(Specter::ViewResources& res, Specter::View& parent)
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: Specter::View(res, parent) {}
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};
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Specter::View* buildContentView(Specter::ViewResources& res)
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{
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return nullptr;
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}
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public:
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EffectEditor(ViewManager& vm, Space* parent)
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: EditorSpace(vm, Class::EffectEditor, parent) {}
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EffectEditor(ViewManager& vm, Space* parent, ConfigReader& r)
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: EffectEditor(vm, parent) {m_state.read(r);}
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EffectEditor(ViewManager& vm, Space* parent, const EffectEditor& other)
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: EffectEditor(vm, parent) {m_state = other.m_state;}
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Space* copy(Space* parent) const
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{
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return new EffectEditor(m_vm, parent, *this);
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}
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};
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}
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#endif // URDE_PARTICLE_EDITOR_HPP
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