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Initial round of particle factories
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50
Editor/Resource.hpp
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50
Editor/Resource.hpp
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#ifndef URDE_RESOURCE_HPP
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#define URDE_RESOURCE_HPP
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#include <HECL/Database.hpp>
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#include "Space.hpp"
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namespace URDE
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{
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/** Combines a ProjectPath with actively used Space references
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*
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* This class is intended to be heap-allocated in a hierarchical mapping, so the entire tree
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* of resources is available in-memory to systems that need it. Refreshes of the index will
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* continue to use existing allocations that haven't been deleted.
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*
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* The key purpose of this class is to centrally register observer-nodes for resources that
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* are updated via editing, or external file changes.
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*/
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class Resource
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{
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public:
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using ProjectDataSpec = HECL::Database::Project::ProjectDataSpec;
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private:
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HECL::ProjectPath m_path;
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Space::Class m_defaultClass = Space::Class::None;
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EditorSpace* m_editingSpace = nullptr;
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std::vector<ViewerSpace*> m_viewingSpaces;
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public:
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static Space::Class DeduceDefaultSpaceClass(const HECL::ProjectPath& path);
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explicit Resource(HECL::ProjectPath&& path)
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: m_path(std::move(path)), m_defaultClass(DeduceDefaultSpaceClass(m_path)) {}
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const HECL::ProjectPath& path() const {return m_path;}
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};
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/** Provides centralized hierarchical lookup and ownership of Resource nodes */
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class ResourceTree
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{
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public:
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struct Node
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{
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std::map<HECL::ProjectPath, std::unique_ptr<Node>> m_subnodes;
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std::map<HECL::ProjectPath, std::unique_ptr<Resource>> m_resources;
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};
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private:
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std::unique_ptr<Node> m_rootNode;
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};
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}
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#endif // URDE_RESOURCE_HPP
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