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CGameLight: Add parameter names to function prototypes

Same behavior, but more self-documenting from interface alone. Also
allows better parameter introspection.
This commit is contained in:
Lioncash
2020-04-06 08:46:36 -04:00
parent 5f7a33e2ec
commit dd7d9c024f
2 changed files with 7 additions and 7 deletions

View File

@@ -15,13 +15,13 @@ class CGameLight : public CActor {
float x144_lifeTime;
public:
CGameLight(TUniqueId, TAreaId, bool, std::string_view, const zeus::CTransform&, TUniqueId, const CLight&,
u32 sourceId, u32, float);
CGameLight(TUniqueId uid, TAreaId aid, bool active, std::string_view name, const zeus::CTransform& xf,
TUniqueId parentId, const CLight& light, u32 sourceId, u32 priority, float lifeTime);
void Accept(IVisitor& visitor) override;
void Think(float, CStateManager&) override;
void Think(float dt, CStateManager& mgr) override;
void SetLightPriorityAndId();
void SetLight(const CLight&);
void SetLight(const CLight& light);
CLight GetLight() const;
TUniqueId GetParentId() const { return xe8_parentId; }
};