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More work on CPlayerGun
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@@ -1,6 +1,7 @@
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#ifndef __URDE_CAUXWEAPON_HPP__
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#define __URDE_CAUXWEAPON_HPP__
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#include "CPlayerState.hpp"
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#include "RetroTypes.hpp"
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#include "CStateManager.hpp"
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@@ -14,10 +15,11 @@ public:
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explicit CAuxWeapon(TUniqueId id);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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bool IsComboFxActive(const CStateManager& mgr) const;
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void Load(int curBeam, CStateManager& mgr);
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void Load(CPlayerState::EBeamId curBeam, CStateManager& mgr);
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void StopComboFx(CStateManager& mgr, bool b1);
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void LoadIdle();
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bool IsLoaded() const { return x80_24_isLoaded; }
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void RenderMuzzleFx() const;
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};
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}
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