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More work on CPlayerGun

This commit is contained in:
Jack Andersen
2017-08-30 16:42:37 -10:00
parent 9b5ec8f86d
commit ddb1d584b7
20 changed files with 685 additions and 100 deletions

View File

@@ -1,6 +1,7 @@
#ifndef __URDE_CAUXWEAPON_HPP__
#define __URDE_CAUXWEAPON_HPP__
#include "CPlayerState.hpp"
#include "RetroTypes.hpp"
#include "CStateManager.hpp"
@@ -14,10 +15,11 @@ public:
explicit CAuxWeapon(TUniqueId id);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
bool IsComboFxActive(const CStateManager& mgr) const;
void Load(int curBeam, CStateManager& mgr);
void Load(CPlayerState::EBeamId curBeam, CStateManager& mgr);
void StopComboFx(CStateManager& mgr, bool b1);
void LoadIdle();
bool IsLoaded() const { return x80_24_isLoaded; }
void RenderMuzzleFx() const;
};
}