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Major refactor of hecl parser using @hackyourlife architecture
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@@ -544,9 +544,12 @@ ShaderCacheManager::buildExtendedShader(const ShaderTag& tag, const hecl::Fronte
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if (search != m_pipelineLookup.cend())
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return search->second;
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if (tag.valSizeT() == 3543211830293577851)
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printf("");
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std::shared_ptr<ShaderPipelines> ret = std::make_shared<ShaderPipelines>();
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ShaderCachedData foundData = lookupData(tag);
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if (foundData)
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if (false && foundData)
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{
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factory.commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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{
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