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Implement god mode, and CWeaponMgr

This commit is contained in:
2018-06-13 12:36:11 -07:00
parent 4d8cf17078
commit de952f8e8b
5 changed files with 67 additions and 24 deletions

View File

@@ -1706,23 +1706,28 @@ bool CStateManager::ApplyLocalDamage(const zeus::CVector3f& vec1, const zeus::CV
if (player)
{
if (x870_cameraManager->IsInCinematicCamera() ||
(weapMode.GetType() == EWeaponType::Phazon &&
x8b8_playerState->HasPowerUp(CPlayerState::EItemType::PhazonSuit)))
return false;
if (GetPlayerState()->CanTakeDamage())
{
if (x870_cameraManager->IsInCinematicCamera() ||
(weapMode.GetType() == EWeaponType::Phazon &&
x8b8_playerState->HasPowerUp(CPlayerState::EItemType::PhazonSuit)))
return false;
if (g_GameState->GetHardMode())
mulDam *= g_GameState->GetHardModeDamageMultiplier();
if (g_GameState->GetHardMode())
mulDam *= g_GameState->GetHardModeDamageMultiplier();
float damReduction = 0.f;
if (x8b8_playerState->HasPowerUp(CPlayerState::EItemType::VariaSuit))
damReduction = g_tweakPlayer->GetVariaDamageReduction();
if (x8b8_playerState->HasPowerUp(CPlayerState::EItemType::GravitySuit))
damReduction = std::max(g_tweakPlayer->GetGravityDamageReduction(), damReduction);
if (x8b8_playerState->HasPowerUp(CPlayerState::EItemType::PhazonSuit))
damReduction = std::max(g_tweakPlayer->GetPhazonDamageReduction(), damReduction);
float damReduction = 0.f;
if (x8b8_playerState->HasPowerUp(CPlayerState::EItemType::VariaSuit))
damReduction = g_tweakPlayer->GetVariaDamageReduction();
if (x8b8_playerState->HasPowerUp(CPlayerState::EItemType::GravitySuit))
damReduction = std::max(g_tweakPlayer->GetGravityDamageReduction(), damReduction);
if (x8b8_playerState->HasPowerUp(CPlayerState::EItemType::PhazonSuit))
damReduction = std::max(g_tweakPlayer->GetPhazonDamageReduction(), damReduction);
mulDam = -(damReduction * mulDam - mulDam);
mulDam = -(damReduction * mulDam - mulDam);
}
else
mulDam = 0.f;
}
float newHp = hInfo->GetHP() - mulDam;