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Update submodules
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@ -122,7 +122,7 @@ class SplashScreen : public Specter::View
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{
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const char* name() const {return "New Project";}
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const char* help() const {return "Creates an empty project at selected path";}
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void pressed(const boo::SWindowCoord& coord)
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void activated(const boo::SWindowCoord& coord)
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{
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}
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} m_newProjBind;
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@ -131,7 +131,7 @@ class SplashScreen : public Specter::View
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{
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const char* name() const {return "Open Project";}
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const char* help() const {return "Opens an existing project at selected path";}
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void pressed(const boo::SWindowCoord& coord)
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void activated(const boo::SWindowCoord& coord)
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{
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}
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} m_openProjBind;
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@ -140,7 +140,7 @@ class SplashScreen : public Specter::View
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{
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const char* name() const {return "Extract Game";}
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const char* help() const {return "Extracts game image as project at selected path";}
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void pressed(const boo::SWindowCoord& coord)
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void activated(const boo::SWindowCoord& coord)
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{
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}
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} m_extractProjBind;
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@ -38,7 +38,7 @@ public:
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const char* name() const {return "SetTo1";}
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const char* help() const {return "Sets scale factor to 1.0";;}
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void pressed(const boo::SWindowCoord& coord)
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void activated(const boo::SWindowCoord& coord)
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{
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m_vm.RequestPixelFactor(1.0);
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}
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@ -52,7 +52,7 @@ public:
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const char* name() const {return "SetTo2";}
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const char* help() const {return "Sets scale factor to 2.0";}
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void pressed(const boo::SWindowCoord& coord)
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void activated(const boo::SWindowCoord& coord)
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{
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m_vm.RequestPixelFactor(2.0);
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}
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2
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@ -1 +1 @@
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Subproject commit 1574d2339010c3d1cd57b5bb13bc4dd71b685b12
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Subproject commit 5515e5ffeabe74ce2c6625a41ed8f50d5f887d2e
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@ -1 +1 @@
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Subproject commit cb4a3eea9dc5e4cee6d63d4bc1a20e10cab69c33
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Subproject commit 3a626196f46ec8ffec840e101b6ca9aa3e253e06
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