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Add CScriptSpawnPoint
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13
Runtime/World/CScriptSpawnPoint.cpp
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13
Runtime/World/CScriptSpawnPoint.cpp
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#include "CScriptSpawnPoint.hpp"
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namespace urde
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{
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CScriptSpawnPoint::CScriptSpawnPoint(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, const std::vector<u32>& itemCounts,
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bool, bool active, bool)
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: CEntity(uid, info, active, name)
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{
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}
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}
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