CScriptMazeNode: Renaming & more cleanup

This commit is contained in:
Luke Street 2020-09-21 18:38:11 -04:00
parent c23a047a93
commit df2d191be8
3 changed files with 224 additions and 225 deletions

View File

@ -191,7 +191,7 @@ private:
std::list<TUniqueId> xf3c_activeFlickerBats;
std::list<TUniqueId> xf54_activeParasites;
TUniqueId xf6c_playerActorHead = kInvalidUniqueId;
std::unique_ptr<CScriptMazeState> xf70_currentMaze;
std::unique_ptr<CMazeState> xf70_currentMaze;
TUniqueId xf74_lastTrigger = kInvalidUniqueId;
TUniqueId xf76_lastRelay = kInvalidUniqueId;
@ -420,9 +420,9 @@ public:
return static_cast<CPlatformAndDoorList&>(*x808_objLists[7]);
}
std::pair<u32, u32> CalculateScanCompletionRate() const;
void SetCurrentMaze(std::unique_ptr<CScriptMazeState> maze) { xf70_currentMaze = std::move(maze); }
void SetCurrentMaze(std::unique_ptr<CMazeState> maze) { xf70_currentMaze = std::move(maze); }
void ClearCurrentMaze() { xf70_currentMaze.reset(); }
CScriptMazeState* GetCurrentMaze() { return xf70_currentMaze.get(); }
CMazeState* GetCurrentMaze() { return xf70_currentMaze.get(); }
void SetLastTriggerId(TUniqueId uid) { xf74_lastTrigger = uid; }
TUniqueId GetLastTriggerId() const { return xf74_lastTrigger; }
void SetLastRelayId(TUniqueId uid) { xf76_lastRelay = uid; }

View File

@ -12,14 +12,14 @@ namespace urde {
std::array<s32, 300> sMazeSeeds;
CScriptMazeNode::CScriptMazeNode(TUniqueId uid, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& xf, bool active, s32 w1, s32 w2, s32 w3,
const zeus::CTransform& xf, bool active, s32 col, s32 row, s32 side,
const zeus::CVector3f& actorPos, const zeus::CVector3f& triggerPos,
const zeus::CVector3f& effectPos)
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(),
kInvalidUniqueId)
, xe8_col(w1)
, xec_row(w2)
, xf0_(w3)
, xe8_col(col)
, xec_row(row)
, xf0_side(static_cast<ESide>(side))
, x100_actorPos(actorPos)
, x110_triggerPos(triggerPos)
, x120_effectPos(effectPos) {}
@ -32,15 +32,15 @@ void CScriptMazeNode::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, C
if (auto* maze = mgr.GetCurrentMaze()) {
bool shouldGenObjs = false;
auto& cell = maze->GetCell(xe8_col, xec_row);
if (xf0_ == 0 && cell.x0_24_) {
if (cell.x0_28_) {
if (xf0_side == ESide::Top && cell.x0_24_openTop) {
if (cell.x0_28_gateTop) {
shouldGenObjs = true;
x13c_25_ = true;
x13c_25_hasGate = true;
}
} else if (xf0_ == 1 && cell.x0_25_) {
if (cell.x0_29_) {
} else if (xf0_side == ESide::Right && cell.x0_25_openRight) {
if (cell.x0_29_gateRight) {
shouldGenObjs = true;
x13c_25_ = true;
x13c_25_hasGate = true;
}
} else {
shouldGenObjs = true;
@ -48,10 +48,10 @@ void CScriptMazeNode::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, C
if (shouldGenObjs) {
GenerateObjects(mgr);
}
if (xf0_ == 1 && cell.x1_24_) {
x13c_24_ = true;
if (xf0_side == ESide::Right && cell.x1_24_puddle) {
x13c_24_hasPuddle = true;
}
if (x13c_25_) {
if (x13c_25_hasGate) {
const auto origin = GetTranslation();
for (const auto& conn : GetConnectionList()) {
if (conn.x0_state != EScriptObjectState::Modify || conn.x4_msg != EScriptObjectMessage::Activate) {
@ -63,7 +63,7 @@ void CScriptMazeNode::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, C
const auto genObj = mgr.GenerateObject(conn.x8_objId);
mgr.SetIsGeneratingObject(wasGeneratingObject);
xf4_ = genObj.second;
xf4_gateEffectId = genObj.second;
if (TCastToPtr<CActor> actor = mgr.ObjectById(genObj.second)) {
actor->SetTranslation(origin + x120_effectPos);
mgr.SendScriptMsg(actor, GetUniqueId(), EScriptObjectMessage::Activate);
@ -71,7 +71,7 @@ void CScriptMazeNode::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, C
break;
}
}
if (x13c_24_) {
if (x13c_24_hasPuddle) {
size_t count = 0;
for (const auto& conn : GetConnectionList()) {
if ((conn.x0_state == EScriptObjectState::Closed || conn.x0_state == EScriptObjectState::DeactivateState) &&
@ -79,7 +79,7 @@ void CScriptMazeNode::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, C
count++;
}
}
x12c_.reserve(count);
x12c_puddleObjectIds.reserve(count);
for (const auto& conn : GetConnectionList()) {
if ((conn.x0_state == EScriptObjectState::Closed || conn.x0_state == EScriptObjectState::DeactivateState) &&
conn.x4_msg == EScriptObjectMessage::Activate) {
@ -88,7 +88,7 @@ void CScriptMazeNode::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, C
const auto genObj = mgr.GenerateObject(conn.x8_objId);
mgr.SetIsGeneratingObject(wasGeneratingObject);
x12c_.push_back(genObj.second);
x12c_puddleObjectIds.push_back(genObj.second);
if (TCastToPtr<CActor> actor = mgr.ObjectById(genObj.second)) {
actor->SetTransform(GetTransform());
if (conn.x0_state == EScriptObjectState::Closed) {
@ -101,8 +101,9 @@ void CScriptMazeNode::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, C
}
} else if (msg == EScriptObjectMessage::SetToZero) {
auto* maze = mgr.GetCurrentMaze();
if (x13c_24_ && maze != nullptr && std::any_of(x12c_.cbegin(), x12c_.cend(), [=](auto v) { return v == uid; })) {
for (const auto& id : x12c_) {
if (x13c_24_hasPuddle && maze != nullptr &&
std::any_of(x12c_puddleObjectIds.cbegin(), x12c_puddleObjectIds.cend(), [=](auto v) { return v == uid; })) {
for (const auto& id : x12c_puddleObjectIds) {
if (auto* ent = mgr.ObjectById(id)) {
if (ent->GetActive()) {
mgr.SendScriptMsg(ent, GetUniqueId(), EScriptObjectMessage::Activate);
@ -113,37 +114,36 @@ void CScriptMazeNode::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, C
}
for (const auto& ent : mgr.GetAllObjectList()) {
if (TCastToPtr<CScriptMazeNode> node = ent) {
s32 col = xe8_col - 1;
if (node->xe8_col == col && node->xec_row == xec_row && node->xf0_ == 1) {
auto& cell = maze->GetCell(col, xec_row);
if (!cell.x0_25_) {
cell.x0_25_ = true;
if (node->xe8_col == xe8_col - 1 && node->xec_row == xec_row && node->xf0_side == ESide::Right) {
auto& cell = maze->GetCell(xe8_col - 1, xec_row);
if (!cell.x0_25_openRight) {
cell.x0_25_openRight = true;
node->Reset(mgr);
node->x13c_25_ = false;
node->x13c_25_hasGate = false;
}
}
if (node->xe8_col == xe8_col && node->xec_row == xec_row && node->xf0_ == 1) {
if (node->xe8_col == xe8_col && node->xec_row == xec_row && node->xf0_side == ESide::Right) {
auto& cell = maze->GetCell(xe8_col, xec_row);
if (!cell.x0_25_) {
cell.x0_25_ = true;
if (!cell.x0_25_openRight) {
cell.x0_25_openRight = true;
node->Reset(mgr);
node->x13c_25_ = false;
node->x13c_25_hasGate = false;
}
}
if (node->xe8_col == xe8_col && node->xec_row == xec_row && node->xf0_ == 0) {
if (node->xe8_col == xe8_col && node->xec_row == xec_row && node->xf0_side == ESide::Top) {
auto& cell = maze->GetCell(xe8_col, xec_row);
if (!cell.x0_24_) {
cell.x0_24_ = true;
if (!cell.x0_24_openTop) {
cell.x0_24_openTop = true;
node->Reset(mgr);
node->x13c_25_ = false;
node->x13c_25_hasGate = false;
}
}
if (node->xe8_col == xe8_col && node->xec_row == xec_row + 1 && node->xf0_ == 0) {
if (node->xe8_col == xe8_col && node->xec_row == xec_row + 1 && node->xf0_side == ESide::Top) {
auto& cell = maze->GetCell(xe8_col, xec_row + 1);
if (!cell.x0_24_) {
cell.x0_24_ = true;
if (!cell.x0_24_openTop) {
cell.x0_24_openTop = true;
node->Reset(mgr);
node->x13c_25_ = false;
node->x13c_25_hasGate = false;
}
}
}
@ -153,10 +153,10 @@ void CScriptMazeNode::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, C
Reset(mgr);
} else if (msg == EScriptObjectMessage::InitializedInArea) {
if (mgr.GetCurrentMaze() == nullptr) {
auto maze = std::make_unique<CScriptMazeState>(4, 4, 5, 3);
auto maze = std::make_unique<CMazeState>(skTargetCol, skTargetRow, skEnterCol, skEnterRow);
maze->Reset(sMazeSeeds[mgr.GetActiveRandom()->Next() % sMazeSeeds.size()]);
maze->Initialize();
maze->sub_802899c8();
maze->GenerateObstacles();
mgr.SetCurrentMaze(std::move(maze));
}
} else if (msg == EScriptObjectMessage::Deleted) {
@ -168,17 +168,17 @@ void CScriptMazeNode::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, C
}
void CScriptMazeNode::Think(float dt, CStateManager& mgr) {
if (!GetActive() || !x13c_25_) {
if (!GetActive() || !x13c_25_hasGate) {
return;
}
xf8_msgTimer -= dt;
if (xf8_msgTimer <= 0.f) {
xf8_msgTimer = 1.f;
if (x13c_26_) {
x13c_26_ = false;
if (x13c_26_gateActive) {
x13c_26_gateActive = false;
SendScriptMsgs(mgr, EScriptObjectMessage::Deactivate);
} else {
x13c_26_ = true;
x13c_26_gateActive = true;
SendScriptMsgs(mgr, EScriptObjectMessage::Activate);
}
}
@ -203,7 +203,7 @@ void CScriptMazeNode::GenerateObjects(CStateManager& mgr) {
TCastToConstPtr<CScriptEffect> scriptEffect{ent};
TCastToConstPtr<CScriptActor> scriptActor{ent};
TCastToConstPtr<CScriptTrigger> scriptTrigger{ent};
if ((scriptEffect || scriptActor || scriptTrigger) && (!scriptEffect || !x13c_25_)) {
if ((scriptEffect || scriptActor || scriptTrigger) && (!scriptEffect || !x13c_25_hasGate)) {
bool wasGeneratingObject = mgr.GetIsGeneratingObject();
mgr.SetIsGeneratingObject(true);
const auto genObj = mgr.GenerateObject(conn.x8_objId);
@ -231,8 +231,8 @@ void CScriptMazeNode::Reset(CStateManager& mgr) {
mgr.FreeScriptObject(x11c_effectId);
mgr.FreeScriptObject(xfc_actorId);
mgr.FreeScriptObject(x10c_triggerId);
mgr.FreeScriptObject(xf4_);
xf4_ = kInvalidUniqueId;
mgr.FreeScriptObject(xf4_gateEffectId);
xf4_gateEffectId = kInvalidUniqueId;
xfc_actorId = kInvalidUniqueId;
x10c_triggerId = kInvalidUniqueId;
x11c_effectId = kInvalidUniqueId;
@ -242,125 +242,112 @@ void CScriptMazeNode::SendScriptMsgs(CStateManager& mgr, EScriptObjectMessage ms
mgr.SendScriptMsg(x11c_effectId, GetUniqueId(), msg);
mgr.SendScriptMsg(xfc_actorId, GetUniqueId(), msg);
mgr.SendScriptMsg(x10c_triggerId, GetUniqueId(), msg);
mgr.SendScriptMsg(xf4_, GetUniqueId(), msg);
mgr.SendScriptMsg(xf4_gateEffectId, GetUniqueId(), msg);
}
void CScriptMazeState::Reset(s32 seed) {
void CMazeState::Reset(s32 seed) {
x0_rand.SetSeed(seed);
x94_24_initialized = false;
x4_cells.fill({});
std::array<s32, 4> states{};
std::array<ESide, 4> sides{};
s32 cellIdx = 0;
for (u32 i = skMazeColumns * skMazeRows - 1; i != 0;) {
for (u32 i = skMazeCols * skMazeRows - 1; i != 0;) {
u32 acc = 0;
if (cellIdx - skMazeColumns > 0) {
auto& cell = GetCell(cellIdx - skMazeColumns);
if (!cell.x0_24_ && !cell.x0_25_ && !cell.x0_26_ && !cell.x0_27_) {
states[acc++] = 0;
}
if (cellIdx - skMazeCols > 0 && !GetCell(cellIdx - skMazeCols).IsOpen()) {
sides[acc++] = ESide::Top;
}
if (cellIdx < x4_cells.size() - 2 && (cellIdx + 1) % skMazeColumns != 0) {
auto& cell = GetCell(cellIdx + 1);
if (!cell.x0_24_ && !cell.x0_25_ && !cell.x0_26_ && !cell.x0_27_) {
states[acc++] = 1;
}
if (cellIdx < x4_cells.size() - 2 && (cellIdx + 1) % skMazeCols != 0 && !GetCell(cellIdx + 1).IsOpen()) {
sides[acc++] = ESide::Right;
}
if (cellIdx + skMazeColumns < x4_cells.size()) {
auto& cell = GetCell(cellIdx + skMazeColumns);
if (!cell.x0_24_ && !cell.x0_25_ && !cell.x0_26_ && !cell.x0_27_) {
states[acc++] = 2;
}
if (cellIdx + skMazeCols < x4_cells.size() && !GetCell(cellIdx + skMazeCols).IsOpen()) {
sides[acc++] = ESide::Bottom;
}
if (cellIdx > 0 && cellIdx % skMazeColumns != 0) {
auto& cell = GetCell(cellIdx - 1);
if (!cell.x0_24_ && !cell.x0_25_ && !cell.x0_26_ && !cell.x0_27_) {
states[acc++] = 3;
}
if (cellIdx > 0 && cellIdx % skMazeCols != 0 && !GetCell(cellIdx - 1).IsOpen()) {
sides[acc++] = ESide::Left;
}
if (acc == 0) {
while (true) {
do {
cellIdx++;
if (cellIdx > x4_cells.size() - 1) {
cellIdx = 0;
}
auto& cell = GetCell(cellIdx);
if (cell.x0_24_ || cell.x0_25_ || cell.x0_26_ || cell.x0_27_) {
break;
}
};
} else {
i--;
s32 state = states[x0_rand.Next() % acc];
if (state == 2) {
GetCell(cellIdx).x0_26_ = true;
GetCell(cellIdx + skMazeColumns).x0_24_ = true;
cellIdx += skMazeColumns;
} else if (state == 0) {
GetCell(cellIdx).x0_24_ = true;
GetCell(cellIdx - skMazeColumns).x0_26_ = true;
cellIdx -= skMazeColumns;
} else if (state == 1) {
GetCell(cellIdx).x0_25_ = true;
GetCell(cellIdx + 1).x0_27_ = true;
cellIdx++;
} else if (state == 3) {
GetCell(cellIdx).x0_27_ = true;
GetCell(cellIdx - 1).x0_25_ = true;
cellIdx--;
}
} while (!GetCell(cellIdx).IsOpen());
continue;
}
i--;
ESide side = sides[x0_rand.Next() % acc];
if (side == ESide::Bottom) {
GetCell(cellIdx).x0_26_openBottom = true;
GetCell(cellIdx + skMazeCols).x0_24_openTop = true;
cellIdx += skMazeCols;
} else if (side == ESide::Top) {
GetCell(cellIdx).x0_24_openTop = true;
GetCell(cellIdx - skMazeCols).x0_26_openBottom = true;
cellIdx -= skMazeCols;
} else if (side == ESide::Right) {
GetCell(cellIdx).x0_25_openRight = true;
GetCell(cellIdx + 1).x0_27_openLeft = true;
cellIdx++;
} else if (side == ESide::Left) {
GetCell(cellIdx).x0_27_openLeft = true;
GetCell(cellIdx - 1).x0_25_openRight = true;
cellIdx--;
}
}
}
void CScriptMazeState::Initialize() {
std::array<s32, skMazeRows * skMazeColumns> arr{};
arr[0] = x84_startCol + x88_startRow * skMazeColumns;
GetCell(arr[0]).x1_26_ = true;
s32 i = 1;
while (arr[0] != x8c_endCol + x90_endRow * skMazeColumns) {
if (GetCell(arr[0]).x0_24_) {
if (!GetCell(arr[0] - skMazeColumns).x1_26_) {
arr[i] = arr[0] - skMazeColumns;
i++;
void CMazeState::Initialize() {
std::array<s32, skMazeRows * skMazeCols> path{};
path[0] = x84_targetCol + x88_targetRow * skMazeCols;
GetCell(path[0]).x1_26_checked = true;
s32 pathLength = 1;
while (path[0] != x8c_enterCol + x90_enterRow * skMazeCols) {
if (GetCell(path[0]).x0_24_openTop) {
if (!GetCell(path[0] - skMazeCols).x1_26_checked) {
path[pathLength] = path[0] - skMazeCols;
pathLength++;
}
}
if (GetCell(arr[0]).x0_25_) {
if (!GetCell(arr[0] + 1).x1_26_) {
arr[i] = arr[0] + 1;
i++;
if (GetCell(path[0]).x0_25_openRight) {
if (!GetCell(path[0] + 1).x1_26_checked) {
path[pathLength] = path[0] + 1;
pathLength++;
}
}
if (GetCell(arr[0]).x0_26_) {
if (!GetCell(arr[0] + skMazeColumns).x1_26_) {
arr[i] = arr[0] + skMazeColumns;
i++;
if (GetCell(path[0]).x0_26_openBottom) {
if (!GetCell(path[0] + skMazeCols).x1_26_checked) {
path[pathLength] = path[0] + skMazeCols;
pathLength++;
}
}
if (GetCell(arr[0]).x0_27_) {
if (!GetCell(arr[0] - 1).x1_26_) {
arr[i] = arr[0] - 1;
i++;
if (GetCell(path[0]).x0_27_openLeft) {
if (!GetCell(path[0] - 1).x1_26_checked) {
path[pathLength] = path[0] - 1;
pathLength++;
}
}
if (arr[0] == arr[i - 1]) {
i--;
if (path[0] == path[pathLength - 1]) {
pathLength--;
}
arr[0] = arr[i - 1];
GetCell(arr[0]).x1_26_ = true;
path[0] = path[pathLength - 1];
GetCell(path[0]).x1_26_checked = true;
}
s32* v = &arr[i];
while (i != 0) {
i--;
v--;
if (GetCell(*v).x1_26_) {
GetCell(*v).x1_25_ = true;
s32* idx = &path[pathLength];
while (pathLength != 0) {
pathLength--;
idx--;
auto& cell = GetCell(*idx);
if (cell.x1_26_checked) {
cell.x1_25_onPath = true;
}
}
x94_24_initialized = true;
}
void CScriptMazeState::sub_802899c8() {
void CMazeState::GenerateObstacles() {
if (!x94_24_initialized) {
Initialize();
}
@ -369,95 +356,90 @@ void CScriptMazeState::sub_802899c8() {
s32 tmp = x0_rand.Next();
return tmp + ((tmp / 5) * -5) + offset;
};
s32 rand1 = GetRandom(9);
s32 rand2 = GetRandom(21);
s32 rand3 = GetRandom(33);
s32 rand4 = GetRandom(13);
s32 rand5 = GetRandom(29);
s32 gate1Idx = GetRandom(9);
s32 gate2Idx = GetRandom(21);
s32 gate3Idx = GetRandom(33);
s32 puddle1Idx = GetRandom(13);
s32 puddle2Idx = GetRandom(29);
u32 state = -1;
ESide side = ESide::Invalid;
s32 idx = 0;
s32 prevCol = x84_startCol;
s32 prevRow = x88_startRow;
s32 col = x84_startCol;
s32 row = x88_startRow;
s32 prevCol = x84_targetCol;
s32 prevRow = x88_targetRow;
s32 col = x84_targetCol;
s32 row = x88_targetRow;
while (col != x8c_endCol || row != x90_endRow) {
if (idx == rand1 || idx == rand2 || idx == rand3) {
if (state == 2) {
GetCell(col, row).x0_28_ = true;
GetCell(prevCol, prevRow).x0_30_ = true;
} else if (state == 0) {
GetCell(col, row).x0_30_ = true;
GetCell(prevCol, prevRow).x0_28_ = true;
} else if (state == 1) {
GetCell(col, row).x0_31_ = true;
GetCell(prevCol, prevRow).x0_29_ = true;
} else if (state == 3) {
GetCell(col, row).x0_29_ = true;
GetCell(prevCol, prevRow).x0_31_ = true;
while (col != x8c_enterCol || row != x90_enterRow) {
if (idx == gate1Idx || idx == gate2Idx || idx == gate3Idx) {
if (side == ESide::Bottom) {
GetCell(col, row).x0_28_gateTop = true;
GetCell(prevCol, prevRow).x0_30_gateBottom = true;
} else if (side == ESide::Top) {
GetCell(col, row).x0_30_gateBottom = true;
GetCell(prevCol, prevRow).x0_28_gateTop = true;
} else if (side == ESide::Right) {
GetCell(col, row).x0_31_gateLeft = true;
GetCell(prevCol, prevRow).x0_29_gateRight = true;
} else if (side == ESide::Left) {
GetCell(col, row).x0_29_gateRight = true;
GetCell(prevCol, prevRow).x0_31_gateLeft = true;
}
}
s32 nextCol = col;
s32 nextCol = col;
s32 nextRow = -1;
if (row < 1 || state == 2 || !GetCell(col, row).x0_24_ || !GetCell(col, row - 1).x1_25_) {
if (row < 6 && state != 0 && GetCell(col, row).x0_26_ && GetCell(col, row + 1).x1_25_) {
state = 2;
if (row < 1 || side == ESide::Bottom || !GetCell(col, row).x0_24_openTop || !GetCell(col, row - 1).x1_25_onPath) {
if (row < skMazeRows - 1 && side != ESide::Top && GetCell(col, row).x0_26_openBottom &&
GetCell(col, row + 1).x1_25_onPath) {
side = ESide::Bottom;
nextRow = row + 1;
} else {
nextRow = row;
if (col < 1 || state == 1 || !GetCell(col, row).x0_27_ || !GetCell((col + row * skMazeColumns) - 1).x1_25_) {
if (col > skMazeRows) {
if (col < 1 || side == ESide::Right || !GetCell(col, row).x0_27_openLeft ||
!GetCell(col - 1, row).x1_25_onPath) {
if (col > skMazeRows || side == ESide::Left || !GetCell(col, row).x0_25_openRight ||
!GetCell(col + 1, row).x1_25_onPath) {
return;
}
if (state == 3) {
return;
}
s32 iVar4_ = col + row * skMazeColumns;
if (!GetCell(iVar4_).x0_25_) {
return;
}
if (!GetCell(iVar4_ + 1).x1_25_) {
return;
}
state = 1;
side = ESide::Right;
nextCol = col + 1;
} else {
state = 3;
side = ESide::Left;
nextCol = col - 1;
}
}
} else {
state = 0;
side = ESide::Top;
nextRow = row - 1;
}
if (idx == rand4 || idx == rand5) {
if (col == 0 || row == 0 || col == 8 || row == 6) {
if (idx == rand4) {
rand4++;
if (idx == puddle1Idx || idx == puddle2Idx) {
if (col == 0 || row == 0 || col == skMazeCols - 1 || row == skMazeRows - 1) {
if (idx == puddle1Idx) {
puddle1Idx++;
} else {
rand5++;
puddle2Idx++;
}
} else {
auto& cell = GetCell(col, row);
cell.x1_24_ = true;
if (state == 2) {
GetCell(nextCol, nextRow).x0_24_ = false;
cell.x0_26_ = false;
} else if (state == 0) {
GetCell(nextCol, nextRow).x0_26_ = false;
cell.x0_24_ = false;
} else if (state == 1) {
GetCell(nextCol, nextRow).x0_27_ = false;
cell.x0_25_ = false;
} else if (state == 3) {
GetCell(nextCol, nextRow).x0_25_ = false;
cell.x0_27_ = false;
cell.x1_24_puddle = true;
if (side == ESide::Bottom) {
GetCell(nextCol, nextRow).x0_24_openTop = false;
cell.x0_26_openBottom = false;
} else if (side == ESide::Top) {
GetCell(nextCol, nextRow).x0_26_openBottom = false;
cell.x0_24_openTop = false;
} else if (side == ESide::Right) {
GetCell(nextCol, nextRow).x0_27_openLeft = false;
cell.x0_25_openRight = false;
} else if (side == ESide::Left) {
GetCell(nextCol, nextRow).x0_25_openRight = false;
cell.x0_27_openLeft = false;
}
}
}
idx++;
prevCol = col;
prevRow = row;

View File

@ -11,46 +11,63 @@
#include <zeus/CVector3f.hpp>
namespace urde {
constexpr s32 skMazeCols = 9;
constexpr s32 skMazeRows = 7;
constexpr s32 skMazeColumns = 9;
constexpr s32 skTargetCol = 4;
constexpr s32 skTargetRow = 4;
constexpr s32 skEnterCol = 5;
constexpr s32 skEnterRow = 3;
struct CScriptMazeStateCell {
bool x0_24_ : 1 = false;
bool x0_25_ : 1 = false;
bool x0_26_ : 1 = false;
bool x0_27_ : 1 = false;
bool x0_28_ : 1 = false;
bool x0_29_ : 1 = false;
bool x0_30_ : 1 = false;
bool x0_31_ : 1 = false;
bool x1_24_ : 1 = false;
bool x1_25_ : 1 = false;
bool x1_26_ : 1 = false;
enum class ESide {
Invalid = -1,
Top = 0,
Right = 1,
Bottom = 2,
Left = 3,
};
class CScriptMazeState {
struct SMazeCell {
bool x0_24_openTop : 1 = false;
bool x0_25_openRight : 1 = false;
bool x0_26_openBottom : 1 = false;
bool x0_27_openLeft : 1 = false;
bool x0_28_gateTop : 1 = false;
bool x0_29_gateRight : 1 = false;
bool x0_30_gateBottom : 1 = false;
bool x0_31_gateLeft : 1 = false;
bool x1_24_puddle : 1 = false;
bool x1_25_onPath : 1 = false;
bool x1_26_checked : 1 = false;
[[nodiscard]] constexpr bool IsOpen() const {
return x0_24_openTop || x0_25_openRight || x0_26_openBottom || x0_27_openLeft;
}
};
class CMazeState {
CRandom16 x0_rand{0};
std::array<CScriptMazeStateCell, skMazeRows * skMazeColumns> x4_cells{};
s32 x84_startCol;
s32 x88_startRow;
s32 x8c_endCol;
s32 x90_endRow;
std::array<SMazeCell, skMazeRows * skMazeCols> x4_cells{};
s32 x84_targetCol;
s32 x88_targetRow;
s32 x8c_enterCol;
s32 x90_enterRow;
bool x94_24_initialized : 1 = false;
public:
CScriptMazeState(s32 w1, s32 w2, s32 w3, s32 w4) : x84_startCol(w1), x88_startRow(w2), x8c_endCol(w3), x90_endRow(w4) {}
CMazeState(s32 targetCol, s32 targetRow, s32 enterCol, s32 enterRow)
: x84_targetCol(targetCol), x88_targetRow(targetRow), x8c_enterCol(enterCol), x90_enterRow(enterRow) {}
void Reset(s32 seed);
void Initialize();
void sub_802899c8();
void GenerateObstacles();
[[nodiscard]] CScriptMazeStateCell& GetCell(u32 col, u32 row) {
[[nodiscard]] SMazeCell& GetCell(u32 col, u32 row) {
#ifndef NDEBUG
assert(col < skMazeColumns);
assert(col < skMazeCols);
assert(row < skMazeRows);
#endif
return x4_cells[col + row * skMazeColumns];
return x4_cells[col + row * skMazeCols];
}
[[nodiscard]] CScriptMazeStateCell& GetCell(u32 idx) {
[[nodiscard]] SMazeCell& GetCell(u32 idx) {
#ifndef NDEBUG
assert(idx < x4_cells.size());
#endif
@ -61,8 +78,8 @@ public:
class CScriptMazeNode : public CActor {
s32 xe8_col;
s32 xec_row;
s32 xf0_;
TUniqueId xf4_ = kInvalidUniqueId;
ESide xf0_side;
TUniqueId xf4_gateEffectId = kInvalidUniqueId;
float xf8_msgTimer = 1.f;
TUniqueId xfc_actorId = kInvalidUniqueId;
zeus::CVector3f x100_actorPos;
@ -70,14 +87,14 @@ class CScriptMazeNode : public CActor {
zeus::CVector3f x110_triggerPos;
TUniqueId x11c_effectId = kInvalidUniqueId;
zeus::CVector3f x120_effectPos;
std::vector<TUniqueId> x12c_;
bool x13c_24_ : 1 = false;
bool x13c_25_ : 1 = false;
bool x13c_26_ : 1 = true;
std::vector<TUniqueId> x12c_puddleObjectIds;
bool x13c_24_hasPuddle : 1 = false;
bool x13c_25_hasGate : 1 = false;
bool x13c_26_gateActive : 1 = true;
public:
CScriptMazeNode(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
bool active, s32 w1, s32 w2, s32 w3, const zeus::CVector3f& actorPos,
bool active, s32 col, s32 row, s32 side, const zeus::CVector3f& actorPos,
const zeus::CVector3f& triggerPos, const zeus::CVector3f& effectPos);
void Accept(IVisitor& visitor) override;