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CGameArea: Eliminate implicit sign conversions in Validate()
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@@ -331,10 +331,10 @@ public:
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s16 LookupPVSID(TUniqueId id) const;
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const CPVSAreaSet* GetAreaVisSet() const { return GetPostConstructed()->xa0_pvs.get(); }
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u32 Get1stPVSLightFeature(u32 lightIdx) const {
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return GetAreaVisSet() ? GetAreaVisSet()->Get1stLightIndex(lightIdx) : -1;
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return GetAreaVisSet() ? GetAreaVisSet()->Get1stLightIndex(lightIdx) : UINT32_MAX;
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}
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u32 Get2ndPVSLightFeature(u32 lightIdx) const {
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return GetAreaVisSet() ? GetAreaVisSet()->Get2ndLightIndex(lightIdx) : -1;
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return GetAreaVisSet() ? GetAreaVisSet()->Get2ndLightIndex(lightIdx) : UINT32_MAX;
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}
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const zeus::CTransform& GetTransform() const { return xc_transform; }
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