Preserve proportions for non-square warps

This commit is contained in:
Jack Andersen 2016-07-29 18:48:02 -10:00
parent f33dcaa1ab
commit df4ce27240
1 changed files with 2 additions and 2 deletions

View File

@ -125,8 +125,8 @@ void CSpaceWarpFilter::draw(const zeus::CVector2f& pt)
clipRect.x10_height += 1;
CGraphics::ResolveSpareTexture(clipRect);
m_uniform.m_strength.x = m_uniform.m_matrix[0][0] * m_strength * 0.5f;
m_uniform.m_strength.x = m_uniform.m_matrix[0][0] * m_strength * 0.5f *
(clipRect.x10_height / float(clipRect.xc_width));
m_uniform.m_strength.y = m_uniform.m_matrix[1][1] * m_strength * 0.5f;
m_uniBuf->load(&m_uniform, sizeof(m_uniform));