mirror of https://github.com/AxioDL/metaforce.git
Windows fixes
This commit is contained in:
parent
b3c94f1d2b
commit
dfcd66ab26
|
@ -0,0 +1,93 @@
|
||||||
|
#include "CEnergyBarShader.hpp"
|
||||||
|
#include "TShader.hpp"
|
||||||
|
#include "Graphics/CTexture.hpp"
|
||||||
|
|
||||||
|
namespace urde
|
||||||
|
{
|
||||||
|
|
||||||
|
static const char* VS =
|
||||||
|
"struct VertData\n"
|
||||||
|
"{\n"
|
||||||
|
" float4 posIn : POSITION;\n"
|
||||||
|
" float4 uvIn : UV;\n"
|
||||||
|
"};\n"
|
||||||
|
"\n"
|
||||||
|
"cbuffer EnergyBarUniform : register(b0)\n"
|
||||||
|
"{\n"
|
||||||
|
" float4x4 xf;\n"
|
||||||
|
" float4 color;\n"
|
||||||
|
"};\n"
|
||||||
|
"\n"
|
||||||
|
"struct VertToFrag\n"
|
||||||
|
"{\n"
|
||||||
|
" float4 position : SV_Position;\n"
|
||||||
|
" float4 color : COLOR;\n"
|
||||||
|
" float2 uv : UV;\n"
|
||||||
|
"};\n"
|
||||||
|
"\n"
|
||||||
|
"VertToFrag main(in VertData v)\n"
|
||||||
|
"{\n"
|
||||||
|
" VertToFrag vtf;\n"
|
||||||
|
" vtf.color = color;\n"
|
||||||
|
" vtf.uv = v.uvIn.xy;\n"
|
||||||
|
" vtf.position = mul(xf, float4(v.posIn.xyz, 1.0));\n"
|
||||||
|
" return vtf;\n"
|
||||||
|
"}\n";
|
||||||
|
|
||||||
|
static const char* FS =
|
||||||
|
"struct VertToFrag\n"
|
||||||
|
"{\n"
|
||||||
|
" float4 position : SV_Position;\n"
|
||||||
|
" float4 color : COLOR;\n"
|
||||||
|
" float2 uv : UV;\n"
|
||||||
|
"};\n"
|
||||||
|
"\n"
|
||||||
|
"Texture2D tex : register(t0);\n"
|
||||||
|
"SamplerState samp : register(s0);\n"
|
||||||
|
"\n"
|
||||||
|
"float4 main(in VertToFrag vtf) : SV_Target0\n"
|
||||||
|
"{\n"
|
||||||
|
" return vtf.color * tex.Sample(samp, vtf.uv);\n"
|
||||||
|
"}\n";
|
||||||
|
|
||||||
|
URDE_DECL_SPECIALIZE_SHADER(CEnergyBarShader)
|
||||||
|
|
||||||
|
static boo::IVertexFormat* s_VtxFmt = nullptr;
|
||||||
|
static boo::IShaderPipeline* s_Pipeline = nullptr;
|
||||||
|
|
||||||
|
struct CEnergyBarShaderD3DDataBindingFactory : TShader<CEnergyBarShader>::IDataBindingFactory
|
||||||
|
{
|
||||||
|
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||||
|
CEnergyBarShader& filter)
|
||||||
|
{
|
||||||
|
boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
|
||||||
|
|
||||||
|
boo::IGraphicsBuffer* bufs[1];
|
||||||
|
boo::ITexture* texs[] = {filter.m_tex->GetBooTexture()};
|
||||||
|
for (int i=0 ; i<3 ; ++i)
|
||||||
|
{
|
||||||
|
bufs[0] = filter.m_uniBuf[i];
|
||||||
|
filter.m_dataBind[i] = cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
|
||||||
|
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||||
|
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
|
||||||
|
}
|
||||||
|
return filter.m_dataBind[0];
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
TShader<CEnergyBarShader>::IDataBindingFactory*
|
||||||
|
CEnergyBarShader::Initialize(boo::ID3DDataFactory::Context& ctx)
|
||||||
|
{
|
||||||
|
const boo::VertexElementDescriptor VtxVmt[] =
|
||||||
|
{
|
||||||
|
{nullptr, nullptr, boo::VertexSemantic::Position4},
|
||||||
|
{nullptr, nullptr, boo::VertexSemantic::UV4}
|
||||||
|
};
|
||||||
|
s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
|
||||||
|
s_Pipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr, nullptr,
|
||||||
|
s_VtxFmt, boo::BlendFactor::SrcAlpha,
|
||||||
|
boo::BlendFactor::One, boo::Primitive::TriStrips,
|
||||||
|
boo::ZTest::LEqual, false, true, false, boo::CullMode::None);
|
||||||
|
return new CEnergyBarShaderD3DDataBindingFactory;
|
||||||
|
}
|
||||||
|
}
|
|
@ -10,6 +10,7 @@
|
||||||
#include "Character/CActorLights.hpp"
|
#include "Character/CActorLights.hpp"
|
||||||
#include "Collision/CCollisionResponseData.hpp"
|
#include "Collision/CCollisionResponseData.hpp"
|
||||||
#include "Audio/CSfxManager.hpp"
|
#include "Audio/CSfxManager.hpp"
|
||||||
|
#include "CScannableObjectInfo.hpp"
|
||||||
|
|
||||||
namespace urde
|
namespace urde
|
||||||
{
|
{
|
||||||
|
@ -20,7 +21,6 @@ class CHealthInfo;
|
||||||
class CDamageInfo;
|
class CDamageInfo;
|
||||||
class CDamageVulnerability;
|
class CDamageVulnerability;
|
||||||
class CLightParameters;
|
class CLightParameters;
|
||||||
class CScannableObjectInfo;
|
|
||||||
class CScriptWater;
|
class CScriptWater;
|
||||||
class CSimpleShadow;
|
class CSimpleShadow;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue