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HUD blending fixes and map interpolation
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@@ -185,9 +185,9 @@ CModelShaders::GetShaderExtensionsHLSL(boo::IGraphicsDataFactory::Platform plat)
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/* Forced additive shading */
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ext.registerExtensionSlot({LightingHLSL, "LightingFunc"}, {MainPostHLSL, "MainPostFunc"},
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0, nullptr, 0, nullptr, hecl::Backend::BlendFactor::One,
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0, nullptr, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
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hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
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false, false, false, true);
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false, true, false, true);
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/* Solid color */
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ext.registerExtensionSlot({}, {SolidPostHLSL, "SolidPostFunc"},
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