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HUD blending fixes and map interpolation
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@@ -192,9 +192,9 @@ CModelShaders::GetShaderExtensionsMetal(boo::IGraphicsDataFactory::Platform plat
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/* Forced additive shading */
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ext.registerExtensionSlot({LightingMetal, "LightingFunc"}, {MainPostMetal, "MainPostFunc"},
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1, BlockNames, 0, nullptr, hecl::Backend::BlendFactor::One,
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1, BlockNames, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
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hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
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false, false, false, true);
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false, true, false, true);
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/* Solid color */
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ext.registerExtensionSlot({}, {SolidPostMetal, "SolidPostFunc"},
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