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HUD blending fixes and map interpolation

This commit is contained in:
Jack Andersen
2017-11-18 09:59:49 -10:00
parent a2c79eb996
commit e00f6bfe30
5 changed files with 16 additions and 14 deletions

View File

@@ -192,9 +192,9 @@ CModelShaders::GetShaderExtensionsMetal(boo::IGraphicsDataFactory::Platform plat
/* Forced additive shading */
ext.registerExtensionSlot({LightingMetal, "LightingFunc"}, {MainPostMetal, "MainPostFunc"},
1, BlockNames, 0, nullptr, hecl::Backend::BlendFactor::One,
1, BlockNames, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
false, false, false, true);
false, true, false, true);
/* Solid color */
ext.registerExtensionSlot({}, {SolidPostMetal, "SolidPostFunc"},