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Additional HUD work
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@@ -22,15 +22,15 @@ class CHudBallInterface
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rstl::reserved_vector<CGuiWidget*, 3> x14_group_bombfilled;
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rstl::reserved_vector<CGuiWidget*, 3> x24_group_bombempty;
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zeus::CVector3f x34_camPos;
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int x40_bombAmount;
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int x44_bombCapacity;
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int x40_pbAmount;
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int x44_pbCapacity;
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int x48_availableBombs;
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bool x4c_hasPb;
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void UpdatePowerBombReadoutColors();
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public:
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CHudBallInterface(CGuiFrame& selHud, int bombAmount, int bombCapacity,
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CHudBallInterface(CGuiFrame& selHud, int pbAmount, int pbCapacity,
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int availableBombs, bool hasBombs, bool hasPb);
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void SetBombParams(int bombAmount, int bombCapacity, int availableBombs,
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void SetBombParams(int pbAmount, int pbCapacity, int availableBombs,
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bool hasBombs, bool hasPb, bool init);
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void SetBallModeFactor(float t);
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};
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