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Additional HUD work
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@@ -195,8 +195,8 @@ private:
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bool x835_25_ : 1;
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bool x835_26_ : 1;
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bool x835_27_ : 1;
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bool x835_28_ : 1;
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bool x835_29_ : 1;
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bool x835_28_bombReady : 1;
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bool x835_29_powerBombReady : 1;
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bool x835_30_ : 1;
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bool x835_31_ : 1;
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};
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@@ -209,6 +209,11 @@ public:
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void AsyncLoadSuit(CStateManager& mgr);
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void TouchModel(CStateManager& stateMgr);
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EMissleMode GetMissleMode() const { return x31c_missileMode; }
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bool IsCharging() const { return x834_24_charging; }
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float GetChargeBeamFactor() const { return x340_chargeBeamFactor; }
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bool IsBombReady() const { return x835_28_bombReady; }
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u32 GetBombCount() const { return x308_bombCount; }
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bool IsPowerBombReady() const { return x835_29_powerBombReady; }
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};
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}
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