mirror of https://github.com/AxioDL/metaforce.git
Squash MSVC warnings
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parent
db335e5d98
commit
e0cff83a41
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@ -22,7 +22,7 @@ set(SQUISH_INCLUDE_DIR ${SQUISH_INCLUDE_DIR} PARENT_SCOPE)
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set(BOO_INCLUDE_DIR extern/libBoo/include)
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add_subdirectory(bintoc)
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add_subdirectory(extern)
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include_directories(include ${LOG_VISOR_INCLUDE_DIR} ${ATHENA_INCLUDE_DIR} ${BOO_INCLUDE_DIR})
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include_directories(include ${LOG_VISOR_INCLUDE_DIR} ${ATHENA_INCLUDE_DIR} ${BOO_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
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add_subdirectory(lib)
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add_subdirectory(blender)
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add_subdirectory(driver)
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@ -78,7 +78,7 @@ HMDLBuffers BlenderConnection::DataStream::Mesh::getHMDLBuffers() const
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vboW.writeVec3fLittle(pos[v.iPos]);
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vboW.writeVec3fLittle(norm[v.iNorm]);
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for (int i=0 ; i<colorLayerCount ; ++i)
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for (size_t i=0 ; i<colorLayerCount ; ++i)
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{
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const Vector3f& c = color[v.iColor[i]];
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vboW.writeUByte(std::max(0, std::min(255, int(c.val.vec[0] * 255))));
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@ -87,7 +87,7 @@ HMDLBuffers BlenderConnection::DataStream::Mesh::getHMDLBuffers() const
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vboW.writeUByte(255);
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}
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for (int i=0 ; i<uvLayerCount ; ++i)
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for (size_t i=0 ; i<uvLayerCount ; ++i)
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vboW.writeVec2fLittle(uv[v.iUv[i]]);
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if (weightVecCount)
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@ -95,10 +95,10 @@ HMDLBuffers BlenderConnection::DataStream::Mesh::getHMDLBuffers() const
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const SkinBanks::Bank& bank = skinBanks.banks[s.skinBankIdx];
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const std::vector<SkinBind>& binds = skins[v.iSkin];
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auto it = bank.m_boneIdxs.cbegin();
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for (int i=0 ; i<weightVecCount ; ++i)
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for (size_t i=0 ; i<weightVecCount ; ++i)
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{
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atVec4f vec = {};
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for (int j=0 ; j<4 ; ++j)
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for (size_t j=0 ; j<4 ; ++j)
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{
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if (it == bank.m_boneIdxs.cend())
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break;
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@ -1 +1 @@
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Subproject commit b6b54d092130aa9d31e845c768faf8f08b7a30b1
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Subproject commit ab86e2195fceab0fcfddfe2795922609c87ff714
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@ -1 +1 @@
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Subproject commit 189e047977b138b711259ad84d94471f5d006ffb
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Subproject commit 4c2442df2d800fc25339d3d301d7d3691da7bafb
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@ -1 +1 @@
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Subproject commit 83475b4b092af4941924385083cff9c2ecb1f567
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Subproject commit fe061b8d0a393e4a68d084503872b551e08ac91c
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@ -86,7 +86,7 @@ class ShaderCacheManager
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};
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std::vector<IndexEntry> m_entries;
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std::unordered_map<Hash, size_t> m_entryLookup;
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uint64_t m_loadedRand = 0;
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uint64_t m_timeHash = 0;
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void BootstrapIndex();
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public:
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ShaderCacheManager(const FileStoreManager& storeMgr)
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@ -114,7 +114,7 @@ std::string GLSL::makeVert(const char* glslVer, unsigned col, unsigned uv, unsig
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/* skinned */
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retval += " vec4 posAccum = vec4(0.0,0.0,0.0,0.0);\n"
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" vec4 normAccum = vec4(0.0,0.0,0.0,0.0);\n";
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for (int i=0 ; i<skinSlots ; ++i)
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for (size_t i=0 ; i<skinSlots ; ++i)
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retval += HECL::Format(" posAccum += (vu.mv[%u] * vec4(posIn, 1.0)) * weightIn[%u][%u]\n"
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" normAccum += (vu.mvInv[%u] * vec4(normIn, 1.0)) * weightIn[%u][%u]\n",
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i, i/4, i%4, i, i/4, i%4);
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@ -3,6 +3,7 @@
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#include <Athena/FileWriter.hpp>
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#include <zlib.h>
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#include <algorithm>
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#include <ctime>
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namespace HECL
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{
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@ -13,40 +14,47 @@ static uint64_t IDX_MAGIC = SBIG(0xDEADFEEDC001D00D);
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static uint64_t DAT_MAGIC = SBIG(0xC001D00DDEADBABE);
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static uint64_t ZERO64 = 0;
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static uint64_t Random64()
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static uint64_t timeHash()
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{
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uint64_t ret;
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#if _WIN32
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#else
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FILE* fp = fopen("/dev/urandom", "rb");
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fread(&ret, 1, 8, fp);
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fclose(fp);
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#endif
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return ret;
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char buf[80];
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time_t now;
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struct tm* timeinfo;
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time(&now);
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timeinfo = localtime(&now);
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strftime(buf, 80, "%Y-%m-%dT%H:%M:%S+%H:%M", timeinfo);
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Hash tmp(buf, 80);
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return tmp.val64();
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}
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void ShaderCacheManager::BootstrapIndex()
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{
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m_loadedRand = Random64();
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m_timeHash = timeHash();
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m_idxFr.close();
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m_datFr.close();
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FILE* idxFp = HECL::Fopen(m_idxFr.filename().c_str(), _S("wb"));
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#if _WIN32
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SystemString idxFilename = m_idxFr.wfilename();
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#else
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SystemString idxFilename = m_idxFr.filename();
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#endif
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FILE* idxFp = HECL::Fopen(idxFilename.c_str(), _S("wb"));
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if (!idxFp)
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Log.report(LogVisor::FatalError, _S("unable to write shader cache index at %s"),
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m_idxFr.filename().c_str());
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idxFilename.c_str());
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fwrite(&IDX_MAGIC, 1, 8, idxFp);
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fwrite(&m_loadedRand, 1, 8, idxFp);
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fwrite(&m_timeHash, 1, 8, idxFp);
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fwrite(&ZERO64, 1, 8, idxFp);
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fwrite(&ZERO64, 1, 8, idxFp);
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fclose(idxFp);
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FILE* datFp = HECL::Fopen(m_datFr.filename().c_str(), _S("wb"));
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FILE* datFp = HECL::Fopen(idxFilename.c_str(), _S("wb"));
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if (!datFp)
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Log.report(LogVisor::FatalError, _S("unable to write shader cache data at %s"),
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m_datFr.filename().c_str());
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idxFilename.c_str());
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fwrite(&DAT_MAGIC, 1, 8, datFp);
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fwrite(&m_loadedRand, 1, 8, datFp);
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fwrite(&m_timeHash, 1, 8, datFp);
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fclose(datFp);
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m_idxFr.open();
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@ -57,7 +65,7 @@ void ShaderCacheManager::reload()
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{
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m_entries.clear();
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m_entryLookup.clear();
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m_loadedRand = 0;
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m_timeHash = 0;
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/* Attempt to open existing index */
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m_idxFr.seek(0, Athena::Begin);
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@ -93,7 +101,7 @@ void ShaderCacheManager::reload()
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BootstrapIndex();
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return;
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}
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m_loadedRand = idxRand;
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m_timeHash = idxRand;
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}
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/* Read existing entries */
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@ -1,4 +1,4 @@
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add_executable(heclTest WIN32 main.cpp)
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target_link_libraries(heclTest
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HECLDatabase HECLRuntime HECLBackend HECLFrontend HECLBlender HECLCommon AthenaCore
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HECLDatabase HECLRuntime HECLBackend HECLFrontend HECLBlender HECLCommon AthenaCore xxhash
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LogVisor Boo ${ZLIB_LIBRARIES} ${BOO_SYS_LIBS})
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